EchoGSM
Key statistics
the figures behind the quote- Players now
- 1/ 5 20% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #13,233 top 58%
- Rank · 7d ago
- #10,186 ▼3047 places down
- Last wipe
- 23d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 20 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average | 205/225 | ▲+21+11.4% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 359 on average | 169/225 | ▲+55+47.7% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 342 on average | 393/400 | ▼−22−5.4% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average | 158/200 | ▲+53+49.9% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 31/250 | ▲+3+9.4% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 133/225 | ▲+36+37.8% |
Quick answers
from the figures on this pageMap and Rules
How is EchoGSM configured in terms of rules and settings?
No gather rate appears in the name of EchoGSM. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched off.
What is the current map on EchoGSM?
A procedural map runs on EchoGSM, created by the game.
Population
What is the rank of EchoGSM?
For the last seven days, EchoGSM holds rank #13,233 on player hours, in the top 58% of all ranked servers.
How full is EchoGSM?
At present, EchoGSM is offline; the last sighting was 22 days 2 hours ago.
Wipe Frequency
On what cycle does EchoGSM wipe?
No rhythm can be told for EchoGSM yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 23 days 5 hours ago the current world was created.
Server Details
What is the location of EchoGSM?
There is no region published for EchoGSM. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 95.61.31.188:28015 is its address.
EchoGSM is on which Rust version?
Rust network protocol 2633 and build 164530 on Linux is what EchoGSM runs. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of EchoGSM?
No response from EchoGSM. It was last seen 22 days 2 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 20 September 2026 is when Rust Analytics first saw it.
Server Tags
How should you interpret the tags on EchoGSM?
The game's server browser reads gmvanilla (Game mode): The vanilla survival ruleset; mp5 (Max players): Slot count: 5; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Your game must run protocol 2633 to connect; cs164530 (Build): It runs build 164530; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set, which EchoGSM publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does EchoGSM show up in Rust Analytics lists and filters?
These Rust Analytics lists include EchoGSM: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connection
What is the process to join EchoGSM?
The console route: start Rust, press F1, enter client.connect 95.61.31.188:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp5,ptrak,$r?,v2633,gmvanilla,cs164530,ts8
Game
gmvanilla
mp5
ts8
v2633
cs164530
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.