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RUST ANALYTICS
LIVE49,001PLY11,601SRV
QUOTE 95.61.31.188:28015 Offline checked 22d ago

EchoGSM

Players · last
1/ 5
n/a24h
20% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 5
20% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,233
top 58%
Rank · 7d ago
#10,186
3047 places down
Last wipe
23d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
20 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep23 Sep25 Sep26 Sep28 Sep

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average205/225+21+11.4%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 359 on average169/225+55+47.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 342 on average393/400−22−5.4%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average158/200+53+49.9%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average31/250+3+9.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average133/225+36+37.8%

Quick answers

from the figures on this page

Map and Rules

How is EchoGSM configured in terms of rules and settings?

No gather rate appears in the name of EchoGSM. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched off.

What is the current map on EchoGSM?

A procedural map runs on EchoGSM, created by the game.

Population

What is the rank of EchoGSM?

For the last seven days, EchoGSM holds rank #13,233 on player hours, in the top 58% of all ranked servers.

How full is EchoGSM?

At present, EchoGSM is offline; the last sighting was 22 days 2 hours ago.

Wipe Frequency

On what cycle does EchoGSM wipe?

No rhythm can be told for EchoGSM yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 23 days 5 hours ago the current world was created.

Server Details

What is the location of EchoGSM?

There is no region published for EchoGSM. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 95.61.31.188:28015 is its address.

EchoGSM is on which Rust version?

Rust network protocol 2633 and build 164530 on Linux is what EchoGSM runs. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of EchoGSM?

No response from EchoGSM. It was last seen 22 days 2 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 20 September 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on EchoGSM?

The game's server browser reads gmvanilla (Game mode): The vanilla survival ruleset; mp5 (Max players): Slot count: 5; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Your game must run protocol 2633 to connect; cs164530 (Build): It runs build 164530; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set, which EchoGSM publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does EchoGSM show up in Rust Analytics lists and filters?

These Rust Analytics lists include EchoGSM: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What is the process to join EchoGSM?

The console route: start Rust, press F1, enter client.connect 95.61.31.188:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,gmvanilla,cs164530,ts8

Game

gmvanilla
Game mode The vanilla survival ruleset.
mp5
Max players Slot count: 5.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol Your game must run protocol 2633 to connect.
cs164530
Build It runs build 164530.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.