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RUST ANALYTICS
LIVE56,943PLY11,554SRV
QUOTE 95.89.19.88:28015 Offline checked 20d ago

RaGe - Rust - PvE

vanillamoddedoxide
Players · last
0/ 20
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 20
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,459
top 71%
Rank · 7d ago
#15,850
391 places up
Last wipe
39d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 127 on average180/300−20−9.9%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average164/225+29+21.1%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average90/100+0+0.1%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average44/1000−46−51.0%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average12/1000−16−57.0%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average44/700−60−57.6%

Quick answers

from the figures on this page

Server Rules

How is RaGe - Rust - PvE configured in terms of rules and settings?

No gather rate appears in the name of RaGe - Rust - PvE. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. Vanilla is its own label: facepunch's build, untouched: no rate changes, no kits, no rule changes. The server has VAC, Valve's anti-cheat, switched off.

Which map is played on RaGe - Rust - PvE?

A procedural map runs on RaGe - Rust - PvE, created by the game.

Activity

What position does RaGe - Rust - PvE hold in the server rankings?

For the last seven days, RaGe - Rust - PvE holds rank #15,459 on player hours, in the top 71% of all ranked servers.

What is the population on RaGe - Rust - PvE?

Right now, RaGe - Rust - PvE is offline; the last sighting was 20 days 18 hours ago.

Wipe Cycle

On what cycle does RaGe - Rust - PvE wipe?

There are too few wipes on record for RaGe - Rust - PvE to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 39 days 11 hours ago the current world was created.

Server Overview

What is the location of RaGe - Rust - PvE?

No region is published by RaGe - Rust - PvE. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 95.89.19.88:28015.

RaGe - Rust - PvE is on which Rust version?

The build is Rust network protocol 2633 and build 164530 on Linux, running on RaGe - Rust - PvE. Joining requires the same protocol on your game, which Steam updates.

How reliable is RaGe - Rust - PvE and is it currently online?

RaGe - Rust - PvE is down. The last time we saw it was 20 days 18 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 13 September 2026.

Server Tags

How should you interpret the tags on RaGe - Rust - PvE?

Published by RaGe - Rust - PvE for the game's server browser to read: gmvanilla (Game mode): The vanilla survival ruleset; mp20 (Max players): Slot count: 20; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs164530 (Build): Build 164530; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^v (Vanilla): Facepunch's build, untouched: no rate changes, no kits, no rule changes; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded listing applies: plugins or settings change play. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does RaGe - Rust - PvE show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature RaGe - Rust - PvE: Modded Rust servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

Joining the Server

How can I connect to RaGe - Rust - PvE?

The console route: start Rust, press F1, enter client.connect 95.89.19.88:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2633,^v,gmvanilla,cs164530,ts8,^o^z

Game

gmvanilla
Game mode The vanilla survival ruleset.
mp20
Max players Slot count: 20.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs164530
Build Build 164530.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Difficulty

^v
Vanilla Facepunch's build, untouched: no rate changes, no kits, no rule changes.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.