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RUST ANALYTICS
LIVE52,588PLY11,551SRV
QUOTE 95.98.79.89:28015 Offline checked 20h ago

Test

Players · last
0/ 500
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 500
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,867
top 72%
Rank · 7d ago
–
not ranked a week ago
Last wipe
20h ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
14 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 390 on average390/375−117−23.1%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 328 on average234/225−93−28.5%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 323 on average129/200−24−15.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 311 on average266/250−22−7.6%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 294 on average39/250−4−9.8%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 266 on average228/275−54−19.2%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Test?

No gather rate appears in the name of Test. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

What is the current map on Test?

Test uses a procedural map, which the game generates.

Population

What is the rank of Test?

For the last seven days, Test holds rank #15,867 on player hours, in the top 72% of all ranked servers.

How full is Test?

Right now, Test is offline; the last sighting was 20 hours ago. Average players over the last seven days: 0.

Wipe Schedule

How often does Test wipe?

The record holds too few of Test's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 20 hours ago the current world was created.

Server Overview

What is the server location for Test?

No region is published by Test. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 95.98.79.89:28015.

What Rust version is Test running?

The build is Rust network protocol 2634 and build 167781 on Windows, running on Test. Joining requires the same protocol on your game, which Steam updates.

How reliable is Test and is it currently online?

Offline at this moment: Test. Last seen 20 hours ago. First sighting by Rust Analytics: 14 October 2026.

Tags and Rankings

How should you interpret the tags on Test?

These tags are published by Test and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp500 (Max players): It holds 500 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. The top of this page and the tags both show its players now, its queue and when its world was made.

Test appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Test matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Connection

What steps do I take to join Test?

Type client.connect 95.98.79.89:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp500
Max players It holds 500 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build Game build: 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.