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RUST ANALYTICS
LIVE49,654PLY11,562SRV
QUOTE 96.39.213.36:28015 Offline checked 8d ago

NO-SHO2

Players · last
1/ 10
n/a24h
10% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,779
top 62%
Rank · 7d ago
#10,621
3158 places down
Last wipe
8d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
15 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep5 Oct9 Oct13 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.5 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 6 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 19:21 UTC8d ago 1 – running 1
Fri 2 Oct, 23:56 UTC11d ago 1 – 3.8 days 1
Thu 1 Oct, 18:10 UTC FW13d ago 1 – 1.2 days 1
Fri 18 Sep, 14:56 UTC26d ago 1 held half 13.1 days 0
Thu 17 Sep, 19:38 UTC27d ago 1 – 0.8 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average252/300+57+29.4%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 337 on average194/250+47+31.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 327 on average438/425+32+7.8%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 318 on average175/225+20+13.2%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average27/250−3−9.7%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average197/300+64+47.9%

Quick answers

from the figures on this page

Rules & Settings

How is NO-SHO2 configured in terms of rules and settings?

The name of NO-SHO2 carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC is active.

What is the current map on NO-SHO2?

NO-SHO2 uses a procedural map, which the game generates.

Activity

What is the rank of NO-SHO2?

For the last seven days, NO-SHO2 holds rank #13,779 on player hours, in the top 62% of all ranked servers.

What is the population on NO-SHO2?

At present, NO-SHO2 is offline; the last sighting was 8 days 3 hours ago.

Wipe Cycle

What happens on wipe day at NO-SHO2?

The average peak across its recent wipes is 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

How often does NO-SHO2 wipe?

No next wipe can be predicted for NO-SHO2: it wipes at irregular times. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 8 days 3 hours.

Server Details

What is the location of NO-SHO2?

No region is published by NO-SHO2. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 96.39.213.36:28015.

NO-SHO2 runs which version of Rust?

The build is Rust network protocol 2634 and build 166652 on Windows, running on NO-SHO2. Joining requires the same protocol on your game, which Steam updates.

How reliable is NO-SHO2 and is it currently online?

No response from NO-SHO2. It was last seen 8 days 3 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 15 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

What is the meaning of the tags on NO-SHO2?

Published by NO-SHO2 for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Slot count: 10; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166652 (Build): Build 166652; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does NO-SHO2 show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature NO-SHO2: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

How can I connect to NO-SHO2?

Type client.connect 96.39.213.36:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Slot count: 10.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166652
Build Build 166652.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.