Local Rust Test
Key statistics
the figures behind the quote- Players now
- 0/ 8 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,977 top 71%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 6d ago no schedule published
- Next wipe
- 7d 5h Wed 21 Oct, 03:11 UTC
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 23 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdays- usual gap
- 14 days between real wipes
- wipe-day peak
- 0 players, last three wipes
Coming wipes
- 7d 5hWed 21 Oct, 03:11 UTC
- 21d 5hWed 4 Nov, 03:11 UTC
- 22d 21hThu 5 Nov, 19:00 UTCFW
- 35d 5hWed 18 Nov, 03:11 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 03:11 UTC6d ago | 0 | – | running | 1 |
| Wed 23 Sep, 03:48 UTC20d ago | 1 | – | 14 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 410 on average | 345/400 | ▲+67+24.2% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 361 on average | 348/400 | ▲+112+47.4% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 346 on average | 313/325 | ▼−73−18.8% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 337 on average | 321/375 | ▲+118+57.8% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 56/250 | ▼−5−8.3% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 283 on average | 263/400 | ▲+44+20.1% |
Quick answers
from the figures on this pageServer Rules
How is Local Rust Test configured in terms of rules and settings?
No gather rate appears in the name of Local Rust Test. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
Which map is played on Local Rust Test?
Local Rust Test uses a procedural map, which the game generates.
Population
What position does Local Rust Test hold in the server rankings?
For the last seven days, Local Rust Test holds rank #15,977 on player hours, in the top 71% of all ranked servers.
What is the population on Local Rust Test?
At present, Local Rust Test is offline; the last sighting was 6 days 15 hours ago. Average players over the last seven days: 0.
Wipe Schedule
How does Local Rust Test handle wipe day?
Recent wipes at this server drew an average peak of 0 players. 0 hours after the latest wipe, the crowd reached its peak.
On what cycle does Local Rust Test wipe?
The wipe rhythm at Local Rust Test is every other Wednesday at 03:11 UTC. The date of its next wipe is Wednesday 21 October at 03:11 UTC. 6 days 18 hours ago the current world was created.
Server Overview
What is the location of Local Rust Test?
No region is published by Local Rust Test. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 96.55.44.196:28015.
Local Rust Test runs which version of Rust?
The version in use at Local Rust Test: Rust network protocol 2634 and build 166655, on Windows. Joining requires the same protocol on your game, which Steam updates.
Is Local Rust Test up, and how consistent is its uptime?
Offline at this moment: Local Rust Test. Last seen 6 days 15 hours ago. 2% is its uptime for the last 7 full days, 3 of 168 hours. First sighting by Rust Analytics: 23 September 2026.
Server Tags
What is the meaning of the tags on Local Rust Test?
These tags are published by Local Rust Test and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp8 (Max players): Capacity: 8 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166655 (Build): It runs build 166655; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature Local Rust Test?
The following Rust Analytics lists feature Local Rust Test: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Connection
What steps do I take to join Local Rust Test?
Type client.connect 96.55.44.196:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp8,ptrak,$r?,v2634,gmrust,cs166655,ts8
Game
gmrust
mp8
ts8
v2634
cs166655
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.