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RUST ANALYTICS
LIVE80,365PLY11,709SRV
QUOTE 97.171.185.161:28017 Offline checked 15d ago

Hello Darkness Builder map

moddedoxidepve
Players · last
0/ ?
n/a24h
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ ?
slots not published
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,457
top 70%
Rank · 7d ago
#8,632
6825 places down
Last wipe
17d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3000
Procedural Map · seed 408953264
First seen
27 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct30 Oct31 Oct2 Nov3 Nov

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 5 Nov, 19:00 UTC FW6d ago – – running –

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1|PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]groups of 10+ · monthly · 22 on average27/200−8−23.0%
2CZ/SK PVE!! No raid_No kill :-) RUSTUJgroups of 8+ · 9 on average7/30−4−36.8%
3CZ/EU Farming Industry PVEEU · groups of 8+ · monthly · 7 on average3/50−2−39.0%
4BroinRust [PVE CLASSIC EU/EA]EU · groups of 8+ · monthly · 6 on average4/200−3−45.5%
5CZ/SK RELAX PVEgroups of 8+ · monthly · 6 on average5/30−3−39.4%
6РУССКИЙ МЕДВЕДЬ|PvE|X1-X5|Судный деньEU · groups of 15+ · 1x · biweekly · 5 on average8/100+1+17.1%

Quick answers

from the figures on this page

Server Rules

How is Hello Darkness Builder map configured in terms of rules and settings?

No gather rate appears in the name of Hello Darkness Builder map. The default group size of 8 players applies here. pve is the mode, player-versus-player combat is absent. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. VAC is active.

Which map is played on Hello Darkness Builder map?

A procedural map of size 3,000 with seed 408953264 runs on Hello Darkness Builder map, created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Player Count

Where does Hello Darkness Builder map sit in the rankings?

In the top 70% of all ranked servers, Hello Darkness Builder map is #15,457 on player hours over the last seven days.

How many players does Hello Darkness Builder map have?

Right now, Hello Darkness Builder map is offline; the last sighting was 15 days 23 hours ago.

Wipe Schedule

On what cycle does Hello Darkness Builder map wipe?

The record holds too few of Hello Darkness Builder map's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 3 December at 19:00 UTC. 17 days 7 hours ago the current world was created.

Server Overview

Where can Hello Darkness Builder map be found?

No region is published by Hello Darkness Builder map. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 97.171.185.161:28017.

Hello Darkness Builder map is on which Rust version?

Rust network protocol 2635 and build 168909 on Windows is what Hello Darkness Builder map runs. The protocol has to match for you to join, and Steam applies that update.

Is Hello Darkness Builder map up, and how consistent is its uptime?

No response from Hello Darkness Builder map. It was last seen 15 days 23 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. First sighting by Rust Analytics: 27 October 2026.

Server Tags

What is the meaning of the tags on Hello Darkness Builder map?

These tags are published by Hello Darkness Builder map and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp0 (Max players): Slot count: 0; ts8 (Group limit): 8 per team: the default setting, unchanged; v2635 (Protocol): To join, your game needs protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^p (PvE): No fighting between players: the world is the threat; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature Hello Darkness Builder map?

The following Rust Analytics lists feature Hello Darkness Builder map: Modded Rust servers, Rust build and creative servers and Best Rust PvE servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Connection

What is the process to join Hello Darkness Builder map?

The console route: start Rust, press F1, enter client.connect 97.171.185.161:28017. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp0
Max players Slot count: 0.
ts8
Group limit 8 per team: the default setting, unchanged.
v2635
Protocol To join, your game needs protocol 2635.
cs168909
Build Build 168909.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Gameplay

^p
PvE No fighting between players: the world is the threat.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.