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RUST ANALYTICS
LIVE84,498PLY11,712SRV
QUOTE 98.142.0.118:28015 Online checked 12m ago

Chrayntopia-dev

moddedcarbon
Players · last
0/ ?
+024h
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ ?
slots not published
Change · 24h
+0
no reading a day ago
7-day average
0
peak 2
Rank
#10,356
top 47%
Rank · 7d ago
#16,709
6353 places up
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
4
player hours, last seven days
Map
4250
Custom Map · seed 50000
First seen
25 Sep 2026
no hostname published

Players

AveragePeakWipe
00.511.5217:0002:0011:0021:0006:0015:00Wiped Tue 13 Oct, 05:07 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

Server fpsWipe
010020030040017:0002:0011:0021:0006:0015:00Wiped Tue 13 Oct, 05:07 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep29 Sep3 Oct6 Oct10 Oct14 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
6.6 days
between real wipes
on rhythm
67%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 1

The first 48 hours of its last wipes

Mon 5 OctTue 29 SepMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 05:07 UTC1d ago – – running 0
Mon 5 Oct, 18:12 UTC8d ago 0 – 7.5 days 0
Tue 29 Sep, 04:44 UTC15d ago 1 halved by day 1 6.6 days 0
Mon 28 Sep, 04:50 UTC16d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 126 on average186/300+7+3.9%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average193/225−17−7.9%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average93/100+2+2.2%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average44/1000−78−64.1%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average13/1000−24−64.7%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average77/700−38−32.9%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Chrayntopia-dev?

The name of Chrayntopia-dev carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are in use. VAC, Valve's anti-cheat, is enabled.

What is the current map on Chrayntopia-dev?

A procedural map of size 4,250 with seed 50000 runs on Chrayntopia-dev, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The map in use is Custom Map.

Player Count

What position does Chrayntopia-dev hold in the server rankings?

For the last seven days, Chrayntopia-dev holds rank #10,356 on player hours, in the top 47% of all ranked servers.

What is the population on Chrayntopia-dev?

The current count for Chrayntopia-dev is 0 players. Average players over seven days: 0; peak: 2. The busiest hour in the last 48 hours was 05:00 UTC, with an average of 1 players.

Wipe Schedule

How does Chrayntopia-dev handle wipe day?

The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Below half by day 1 is where the crowd fell when it did not hold.

On what cycle does Chrayntopia-dev wipe?

Chrayntopia-dev wipes at times that do not follow a pattern, so no next wipe can be predicted. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 35 hours ago the current world was created.

Server Overview

What is the server location for Chrayntopia-dev?

There is no region published for Chrayntopia-dev. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 98.142.0.118:28015 is its address.

Is Chrayntopia-dev performing well?

The last 48 hours average 208 server fps, the low being 172. The entity count reached 108,531, covering buildings, deployables and all else in the world. Up to 3,748 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

What Rust version is Chrayntopia-dev running?

The version in use at Chrayntopia-dev: Rust network protocol 2634 and build 167584, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of Chrayntopia-dev?

Chrayntopia-dev is up. It is taking players now. Its own uptime figure dates the last restart to roughly 4 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. The earliest Rust Analytics saw it was 25 September 2026.

Tags and Rankings

How should you interpret the tags on Chrayntopia-dev?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp0 (Max players): Slot count: 0; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167584 (Build): Build 167584; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): Carbon provides the plugin framework, which Chrayntopia-dev publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Chrayntopia-dev appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include Chrayntopia-dev: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Joining the Server

How can I connect to Chrayntopia-dev?

Type client.connect 98.142.0.118:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167584,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp0
Max players Slot count: 0.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167584
Build Build 167584.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Mods and access

^z
Modded The Modded listing applies: plugins or settings change play.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.