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RUST ANALYTICS
LIVE61,951PLY11,675SRV
QUOTE 98.97.136.149:28015 Offline checked 18d ago

TEST

Players · last
1/ 7
n/a24h
14% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 7
14% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,723
top 61%
Rank · 7d ago
#12,109
1614 places down
Last wipe
18d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
25 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 25 Sep, 00:30 UTC18d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average299/325+59+24.7%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average280/325+95+51.1%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 345 on average318/350−84−20.8%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average265/300+103+63.6%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average54/250+5+11.0%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average237/350+74+45.8%

Quick answers

from the figures on this page

Server Rules

How is TEST configured in terms of rules and settings?

No gather rate appears in the name of TEST. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC is active.

Which map is played on TEST?

TEST uses a procedural map, which the game generates.

Player Count

Where does TEST sit in the rankings?

In the top 61% of all ranked servers, TEST is #13,723 on player hours over the last seven days.

How full is TEST?

At present, TEST is offline; the last sighting was 18 days 20 hours ago.

Wipe Frequency

What happens on wipe day at TEST?

The average peak across its recent wipes is 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.

How often does TEST wipe?

There are too few wipes on record for TEST to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 18 days 21 hours old.

Server Details

Where can TEST be found?

For TEST, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 98.97.136.149:28015 is its address.

TEST is on which Rust version?

Rust network protocol 2633 and build 164530 on Windows is what TEST runs. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of TEST?

No response from TEST. It was last seen 18 days 20 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 25 September 2026.

Server Tags

How should you interpret the tags on TEST?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp7 (Max players): Capacity: 7 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs164530 (Build): It runs build 164530; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent, which TEST publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

TEST appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature TEST: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What is the process to join TEST?

The console route: start Rust, press F1, enter client.connect 98.97.136.149:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp7,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp7
Max players Capacity: 7 slots.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs164530
Build It runs build 164530.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.