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RUST ANALYTICS
LIVE48,614PLY11,579SRV
QUOTE 98.97.143.97:28015 Offline checked 9d ago

TEST

Players · last
0/ 7
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 7
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,961
top 71%
Rank · 7d ago
#16,953
992 places up
Last wipe
19d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
4 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average202/225+18+9.8%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 359 on average151/225+37+32.0%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 342 on average405/400−10−2.5%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average156/200+51+48.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average31/250+3+9.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average134/225+38+38.9%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on TEST?

No gather rate is given in the name of TEST. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.

Which map is played on TEST?

The game generates the procedural map on TEST.

Player Count

Where does TEST sit in the rankings?

For the last seven days, TEST holds rank #15,961 on player hours, in the top 71% of all ranked servers.

How full is TEST?

Right now, TEST is offline; the last sighting was 9 days 2 hours ago.

Wipe Frequency

When does TEST schedule its wipes?

There are too few wipes on record for TEST to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 19 days ago the current world was created.

Server Overview

What is the location of TEST?

There is no region published for TEST. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 98.97.143.97:28015 is its address.

TEST runs which version of Rust?

Rust network protocol 2633 and build 164530 on Windows is what TEST runs. Your game needs the same protocol to get in; Steam takes care of the update.

Is TEST up, and how consistent is its uptime?

No response from TEST. It was last seen 9 days 2 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. First sighting by Rust Analytics: 4 October 2026.

Tags and Rankings

What is the meaning of the tags on TEST?

Published by TEST for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp7 (Max players): It holds 7 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs164530 (Build): Build 164530; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.

TEST appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature TEST: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What is the process to join TEST?

The console route: start Rust, press F1, enter client.connect 98.97.143.97:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp7,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp7
Max players It holds 7 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs164530
Build Build 164530.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.