rast-test
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,005 top 65%
- Rank · 7d ago
- #8,009 ▼6996 places down
- Last wipe
- 21d ago no schedule published
- Next wipe
- – no rhythm it keeps
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 18 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keeps- usual gap
- 2 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 22 Sep, 17:55 UTC21d ago | 1 | – | running | 0 |
| Tue 22 Sep, 05:50 UTC22d ago | 1 | – | 0.5 days | 0 |
| Fri 18 Sep, 18:29 UTC25d ago | 1 | held half | 3.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average | 551/600 | ▼−12−2.1% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 342 on average | 422/450 | ▼−54−11.4% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 333 on average | 208/225 | ▼−47−18.5% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 323 on average | 404/400 | ▼−36−8.2% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average | 43/250 | ▼−27−38.6% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 274 on average | 352/425 | ▲+26+7.9% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on rast-test?
No gather rate is given in the name of rast-test. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC is not active.
What is the current map on rast-test?
The game generates the procedural map on rast-test.
Population
Where does rast-test sit in the rankings?
In the top 65% of all ranked servers, rast-test is #15,005 on player hours over the last seven days.
How full is rast-test?
At present, rast-test is offline; the last sighting was 21 days 21 hours ago.
Wipe Cycle
What happens on wipe day at rast-test?
Recent wipes at this server drew an average peak of 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
On what cycle does rast-test wipe?
There is no next wipe to predict for rast-test, which wipes at irregular times. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 21 days 22 hours ago the current world was created.
Server Details
What is the location of rast-test?
No region is published by rast-test. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 99.254.42.127:28015.
What Rust version is rast-test running?
The version in use at rast-test: Rust network protocol 2633 and build 165145, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of rast-test?
No response from rast-test. It was last seen 21 days 21 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 18 September 2026 is when Rust Analytics first saw it.
Server Tags
What is the meaning of the tags on rast-test?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165145 (Build): Build 165145; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set, which rast-test publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature rast-test?
On Rust Analytics, rast-test matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connection
What is the process to join rast-test?
The console route: start Rust, press F1, enter client.connect 99.254.42.127:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,gmrust,cs165145,ts8
Game
gmrust
mp10
ts8
v2633
cs165145
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.