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RUST ANALYTICS
LIVE40,859PLY11,465SRV
QUOTE 99.60.20.209:28015 Offline checked 1d ago

RustGames Bed Wars Local Test

moddedcarbon
Players · last
2/ 64
n/a24h
3% full
Day range 2 3
7-day avg 1 peak 4
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
2/ 64
3% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 4
Rank
#4,170
top 19%
Rank · 7d ago
#4,552
382 places up
Last wipe
10d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
100 max
players per team
Gather rate
–
no rate in the name
Score
89
player hours, last seven days
Map
4000
RustGames.gg
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123409:0012:0014:0017:0020:0023:00

Hourly average and peak, UTC. Busiest hour of the two days: 3 players.

Server performance

01020304009:0012:0014:0017:0020:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.4 days
between real wipes
on rhythm
50%
of its recent wipes
wipe-day peak
2
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 10 OctWed 7 OctSat 3 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 15:41 UTC3d ago 2 – running 2
Wed 7 Oct, 17:06 UTC6d ago 2 held half 2.9 days 1
Sat 3 Oct, 15:49 UTC10d ago 1 held half 4.1 days 1
Fri 2 Oct, 19:51 UTC11d ago 1 – 0.8 days 0
Tue 29 Sep, 01:11 UTC15d ago 1 held half 3.8 days 0
Sat 26 Sep, 01:09 UTC18d ago 2 held half 3 days 0
Sun 13 Sep, 20:43 UTC30d ago 1 halved by day 2 12.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 636 on average374/350−6−1.5%
2R2 - Aim training / Matchmaking / Facechecks - RU MainEU · groups of 12+ · 180 on average89/400−69−43.8%
3RustGames.gg | Lucky Pillars - EU 1EU · groups of 100+ · 73 on average42/400−8−16.0%
4R2 - Aim training / Matchmaking / Facechecks - EU MainEU · groups of 12+ · 34 on average5/400−15−74.5%
5[EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLDEU · no group limit · 25 on average14/50−5−24.7%
6[NA-1] Hazzy.gg | Raid Simulator | Bed Wars | Aim | Wiped 10/14NA · groups of 100+ · 19 on average1/200+1

Quick answers

from the figures on this page

Rules & Settings

How is RustGames Bed Wars Local Test configured in terms of rules and settings?

No gather rate is given in the name of RustGames Bed Wars Local Test. 100 players is the upper limit for a group. minigames & battle royale is the mode, battle royale, Bedwars, parkour and arenas. Modded is its category in the server browser; plugins or settings modify the game. Carbon plugins are running. The server has VAC, Valve's anti-cheat, switched off.

Which map is played on RustGames Bed Wars Local Test?

The map on RustGames Bed Wars Local Test is procedural, size 4,000, and generated by the game. The name of the map reads: RustGames.gg.

Activity

Where does RustGames Bed Wars Local Test sit in the rankings?

In the top 19% of all ranked servers, RustGames Bed Wars Local Test is #4,170 on player hours over the last seven days.

What is the population on RustGames Bed Wars Local Test?

At present, RustGames Bed Wars Local Test is offline; the last sighting was 33 hours ago. Average players over seven days: 1; peak: 4. Over the last 48 hours, the peak hour was 20:00 UTC, averaging 3 players.

Wipe Schedule

What can you expect on wipe day for RustGames Bed Wars Local Test?

Recent wipes at this server drew an average peak of 2 players. On the latest wipe, 2 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

On what cycle does RustGames Bed Wars Local Test wipe?

RustGames Bed Wars Local Test wipes at times that do not follow a pattern, so no next wipe can be predicted. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 10 days 15 hours ago the current world was created.

Server Overview

What is the location of RustGames Bed Wars Local Test?

There is no region published for RustGames Bed Wars Local Test. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 99.60.20.209:28015.

What is the performance like on RustGames Bed Wars Local Test?

Server fps over the last 48 hours: 30 on average, 29 at the lowest. 1,360 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 1,631 MB. What players feel as lag is low fps together with a rising entity count.

RustGames Bed Wars Local Test runs which version of Rust?

The build is Rust network protocol 2634 and build 167398 on Windows, running on RustGames Bed Wars Local Test. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of RustGames Bed Wars Local Test?

Offline at this moment: RustGames Bed Wars Local Test. Last seen 33 hours ago. 3 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 47% uptime, 79 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on RustGames Bed Wars Local Test?

Published by RustGames Bed Wars Local Test for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp64 (Max players): It holds 64 slots; ts100 (Group limit): Team size caps at 100; v2634 (Protocol): To join, your game needs protocol 2634; cs167398 (Build): Build 167398; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^e (Minigames): The minigame list covers arenas, Bedwars, parkour and others; ^d (Combat training): A practice server for aim and PvP, with loot provided; ^j (Battle royale): Gather loot and fight as the zone tightens; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): Carbon provides the plugin framework. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does RustGames Bed Wars Local Test show up in Rust Analytics lists and filters?

On Rust Analytics, RustGames Bed Wars Local Test matches these lists: Modded Rust servers and Rust aim training servers. These filters bring it up on the server list: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Battle royale ^j, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

How can I connect to RustGames Bed Wars Local Test?

Type client.connect 99.60.20.209:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp64,ptrak,$r?,v2634,^z,^y,^e,^d,^j,gmrust,cs167398,ts100

Game

gmrust
Game mode Survival in the standard Rust format.
mp64
Max players It holds 64 slots.
ts100
Group limit Team size caps at 100.
v2634
Protocol To join, your game needs protocol 2634.
cs167398
Build Build 167398.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Gameplay

^e
Minigames The minigame list covers arenas, Bedwars, parkour and others.
^d
Combat training A practice server for aim and PvP, with loot provided.
^j
Battle royale Gather loot and fight as the zone tightens.

Mods and access

^z
Modded Categorised as Modded: plugins or settings alter gameplay.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.