Local Rust Test Server
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,974 top 71%
- Rank · 7d ago
- #16,921 ▲947 places up
- Last wipe
- 8d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 5 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 410 on average | 349/400 | ▲+71+25.6% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 361 on average | 351/400 | ▲+115+48.6% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 346 on average | 309/325 | ▼−77−19.9% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 337 on average | 326/375 | ▲+123+60.3% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 59/250 | ▼−2−3.4% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 283 on average | 270/400 | ▲+51+23.3% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on Local Rust Test Server?
No gather rate appears in the name of Local Rust Test Server. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC is active.
What is the current map on Local Rust Test Server?
Local Rust Test Server uses a procedural map, which the game generates.
Population
What position does Local Rust Test Server hold in the server rankings?
In the top 71% of all ranked servers, Local Rust Test Server is #15,974 on player hours over the last seven days.
How many players does Local Rust Test Server have?
At present, Local Rust Test Server is offline; the last sighting was 8 days 17 hours ago.
Wipe Cycle
When does Local Rust Test Server schedule its wipes?
No rhythm can be told for Local Rust Test Server yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 8 days 17 hours.
Server Overview
What is the location of Local Rust Test Server?
There is no region published for Local Rust Test Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 99.7.136.8:28015 is its address.
What Rust version is Local Rust Test Server running?
The build is Rust network protocol 2634 and build 166652 on Windows, running on Local Rust Test Server. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of Local Rust Test Server?
No response from Local Rust Test Server. It was last seen 8 days 17 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 5 October 2026 is when Rust Analytics first saw it.
Tags & Filters
What is the meaning of the tags on Local Rust Test Server?
These tags are published by Local Rust Test Server and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): It runs build 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Local Rust Test Server appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature Local Rust Test Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connection
What steps do I take to join Local Rust Test Server?
The console route: start Rust, press F1, enter client.connect 99.7.136.8:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust
mp10
ts8
v2634
cs166652
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.