MS01 Local Rust
Key statistics
the figures behind the quote- Players now
- 0/ 20 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #14,436 top 65%
- Rank · 7d ago
- #16,839 ▲2403 places up
- Last wipe
- 6d ago no schedule published
- Next wipe
- – no rhythm it keeps
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 16 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keeps- usual gap
- 7.4 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 4
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 12:07 UTC6d ago | 1 | – | running | 0 |
| Wed 23 Sep, 13:50 UTC20d ago | 1 | halved by day 4 | 13.9 days | 0 |
| Tue 22 Sep, 16:19 UTC21d ago | 1 | – | 0.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average | 213/225 | ▲+29+15.8% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 359 on average | 172/225 | ▲+58+50.3% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 342 on average | 390/400 | ▼−25−6.1% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average | 170/200 | ▲+65+61.3% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 31/250 | ▲+3+9.4% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 142/225 | ▲+46+47.2% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on MS01 Local Rust?
The name of MS01 Local Rust carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC is active.
Which map is played on MS01 Local Rust?
MS01 Local Rust uses a procedural map, which the game generates.
Player Count
Where does MS01 Local Rust sit in the rankings?
For the last seven days, MS01 Local Rust holds rank #14,436 on player hours, in the top 65% of all ranked servers.
What is the population on MS01 Local Rust?
0 of 20 slots on MS01 Local Rust are filled right now. The mean over the last seven days is 0 players, reaching 1 at its highest.
Wipe Frequency
What can you expect on wipe day for MS01 Local Rust?
The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The crowd fell below half by day 4 when it did not hold.
When does MS01 Local Rust schedule its wipes?
There is no next wipe to predict for MS01 Local Rust, which wipes at irregular times. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 6 days 12 hours ago the current world was created.
Server Overview
Where can MS01 Local Rust be found?
For MS01 Local Rust, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. 100.16.201.243:28015 is its address.
MS01 Local Rust runs which version of Rust?
The build is Rust network protocol 2634 and build 167058 on Linux, running on MS01 Local Rust. Joining requires the same protocol on your game, which Steam updates.
How reliable is MS01 Local Rust and is it currently online?
MS01 Local Rust is up. It is taking players now. 7 full days have passed with 86% uptime, 144 of 168 hours. First sighting by Rust Analytics: 16 September 2026.
Tags & Filters
How should you interpret the tags on MS01 Local Rust?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): It holds 20 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167058 (Build): It runs build 167058; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent, which MS01 Local Rust publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
MS01 Local Rust appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature MS01 Local Rust: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How to Join
How can I connect to MS01 Local Rust?
Type client.connect 100.16.201.243:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp20,ptrak,$r?,v2634,gmrust,cs167058,ts8
Game
gmrust
mp20
ts8
v2634
cs167058
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.