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RUST ANALYTICS
LIVE87,718PLY11,785SRV
QUOTE 102.39.118.251:28025 Offline checked 15d ago

[ZA]MadHouse-Test| South-Africa

biweekly wipes vanillamoddedcarbon
Players · last
0/ 50
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,947
top 71%
Rank · 7d ago
#9,980
6967 places down
Last wipe
26d ago
biweekly schedule
Next wipe
1d 20h
Thu 15 Oct, 15:58 UTC
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3000
Procedural Map · seed 144600381
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep29 Sep2 Oct5 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next wipeThursday 15 October, 15:58 UTCin 1d 20h

Its biweekly schedule tag · low confidence

wipe-day peak
1
players, last three wipes

Coming wipes

  1. 1d 20hThu 15 Oct, 15:58 UTC
  2. 15d 20hThu 29 Oct, 15:58 UTC
  3. 22d 23hThu 5 Nov, 19:00 UTCFW
  4. 29d 20hThu 12 Nov, 15:58 UTC
  5. 43d 20hThu 26 Nov, 15:58 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 17 Sep, 15:58 UTC26d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Naked and Afraid NO KOS ZAAF · groups of 8+ · biweekly · 2 on average3/100+0+2.9%
2Intoxicated ZA Vanilla 1 - 01 Oct - Full wipeAF · groups of 8+ · biweekly · 9 on average7/100+1+15.1%
3Intoxicated ZA Vanilla 3 - 01 Oct - Fresh wipeAF · groups of 8+ · monthly · 54 on average102/150+10+10.6%
4ServerZ Rust Monthly ZAAF · groups of 8+ · monthly · 4 on average13/50+8+178.6%
5Voodoo ZAAF · groups of 8+ · monthly · 3 on average3/100+2+135.7%
6Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 22 on average7/100−13−65.1%

Quick answers

from the figures on this page

Rules & Settings

How is [ZA]MadHouse-Test| South-Africa configured in terms of rules and settings?

No gather rate appears in the name of [ZA]MadHouse-Test| South-Africa. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Carbon plugins are running. It uses the term vanilla for itself: rust as Facepunch ships it: rates, kits and rules unchanged. VAC, Valve's anti-cheat, is enabled.

What is the current map on [ZA]MadHouse-Test| South-Africa?

[ZA]MadHouse-Test| South-Africa uses a procedural map of size 3,000 with seed 144600381, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Population

What position does [ZA]MadHouse-Test| South-Africa hold in the server rankings?

For the last seven days, [ZA]MadHouse-Test| South-Africa holds rank #16,947 on player hours, in the top 71% of all ranked servers.

What is the population on [ZA]MadHouse-Test| South-Africa?

Right now, [ZA]MadHouse-Test| South-Africa is offline; the last sighting was 15 days 8 hours ago.

Wipe Cycle

What can you expect on wipe day for [ZA]MadHouse-Test| South-Africa?

Recent wipes at this server drew an average peak of 1 players. 1 hours after the latest wipe, the crowd reached its peak.

How often does [ZA]MadHouse-Test| South-Africa wipe?

The schedule at [ZA]MadHouse-Test| South-Africa cannot be confirmed from the few wipes on record, so the prediction follows its tag. The date of its next wipe is Thursday 15 October at 15:58 UTC. 26 days 3 hours ago the current world was created. A fortnightly wipe is published in its tags.

Server Info

What is the location of [ZA]MadHouse-Test| South-Africa?

No region tag is published by [ZA]MadHouse-Test| South-Africa, though its name points to Africa. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 102.39.118.251:28025 is its address.

What Rust version is [ZA]MadHouse-Test| South-Africa running?

The build is Rust network protocol 2633 and build 165217 on Windows, running on [ZA]MadHouse-Test| South-Africa. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of [ZA]MadHouse-Test| South-Africa?

Offline at this moment: [ZA]MadHouse-Test| South-Africa. Last seen 15 days 8 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on [ZA]MadHouse-Test| South-Africa?

These tags are published by [ZA]MadHouse-Test| South-Africa and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^b (Biweekly): Two-week wipe cycle; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): Carbon provides the plugin framework. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does [ZA]MadHouse-Test| South-Africa show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature [ZA]MadHouse-Test| South-Africa: Modded Rust servers. These filters bring it up on the server list: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.

Joining the Server

What is the process to join [ZA]MadHouse-Test| South-Africa?

The console route: start Rust, press F1, enter client.connect 102.39.118.251:28025. The page's Launch Rust button opens Rust through Steam and connects you instead. You can reach its website at https://discord.com/invite/cDHcf229qe.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,^z,^y,^b,^v,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players It holds 50 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol To join, your game needs protocol 2633.
cs165217
Build Game build: 165217.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly Two-week wipe cycle.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules unchanged.

Mods and access

^z
Modded The Modded listing applies: plugins or settings change play.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.