[ZA]MadHouse-Test| South-Africa
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,947 top 71%
- Rank · 7d ago
- #9,980 ▼6967 places down
- Last wipe
- 26d ago biweekly schedule
- Next wipe
- 1d 20h Thu 15 Oct, 15:58 UTC
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 3000 Procedural Map · seed 144600381
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tag- wipe-day peak
- 1 players, last three wipes
Coming wipes
- 1d 20hThu 15 Oct, 15:58 UTC
- 15d 20hThu 29 Oct, 15:58 UTC
- 22d 23hThu 5 Nov, 19:00 UTCFW
- 29d 20hThu 12 Nov, 15:58 UTC
- 43d 20hThu 26 Nov, 15:58 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 17 Sep, 15:58 UTC26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Naked and Afraid NO KOS ZAAF · groups of 8+ · biweekly · 2 on average | 3/100 | ▪+0+2.9% | |
| 2 | Intoxicated ZA Vanilla 1 - 01 Oct - Full wipeAF · groups of 8+ · biweekly · 9 on average | 7/100 | ▲+1+15.1% | |
| 3 | Intoxicated ZA Vanilla 3 - 01 Oct - Fresh wipeAF · groups of 8+ · monthly · 54 on average | 102/150 | ▲+10+10.6% | |
| 4 | ServerZ Rust Monthly ZAAF · groups of 8+ · monthly · 4 on average | 13/50 | ▲+8+178.6% | |
| 5 | Voodoo ZAAF · groups of 8+ · monthly · 3 on average | 3/100 | ▲+2+135.7% | |
| 6 | Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 22 on average | 7/100 | ▼−13−65.1% |
Quick answers
from the figures on this pageRules & Settings
How is [ZA]MadHouse-Test| South-Africa configured in terms of rules and settings?
No gather rate appears in the name of [ZA]MadHouse-Test| South-Africa. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Carbon plugins are running. It uses the term vanilla for itself: rust as Facepunch ships it: rates, kits and rules unchanged. VAC, Valve's anti-cheat, is enabled.
What is the current map on [ZA]MadHouse-Test| South-Africa?
[ZA]MadHouse-Test| South-Africa uses a procedural map of size 3,000 with seed 144600381, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Population
What position does [ZA]MadHouse-Test| South-Africa hold in the server rankings?
For the last seven days, [ZA]MadHouse-Test| South-Africa holds rank #16,947 on player hours, in the top 71% of all ranked servers.
What is the population on [ZA]MadHouse-Test| South-Africa?
Right now, [ZA]MadHouse-Test| South-Africa is offline; the last sighting was 15 days 8 hours ago.
Wipe Cycle
What can you expect on wipe day for [ZA]MadHouse-Test| South-Africa?
Recent wipes at this server drew an average peak of 1 players. 1 hours after the latest wipe, the crowd reached its peak.
How often does [ZA]MadHouse-Test| South-Africa wipe?
The schedule at [ZA]MadHouse-Test| South-Africa cannot be confirmed from the few wipes on record, so the prediction follows its tag. The date of its next wipe is Thursday 15 October at 15:58 UTC. 26 days 3 hours ago the current world was created. A fortnightly wipe is published in its tags.
Server Info
What is the location of [ZA]MadHouse-Test| South-Africa?
No region tag is published by [ZA]MadHouse-Test| South-Africa, though its name points to Africa. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 102.39.118.251:28025 is its address.
What Rust version is [ZA]MadHouse-Test| South-Africa running?
The build is Rust network protocol 2633 and build 165217 on Windows, running on [ZA]MadHouse-Test| South-Africa. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of [ZA]MadHouse-Test| South-Africa?
Offline at this moment: [ZA]MadHouse-Test| South-Africa. Last seen 15 days 8 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.
Tags & Filters
How should you interpret the tags on [ZA]MadHouse-Test| South-Africa?
These tags are published by [ZA]MadHouse-Test| South-Africa and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^b (Biweekly): Two-week wipe cycle; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): Carbon provides the plugin framework. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does [ZA]MadHouse-Test| South-Africa show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature [ZA]MadHouse-Test| South-Africa: Modded Rust servers. These filters bring it up on the server list: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
Joining the Server
What is the process to join [ZA]MadHouse-Test| South-Africa?
The console route: start Rust, press F1, enter client.connect 102.39.118.251:28025. The page's Launch Rust button opens Rust through Steam and connects you instead. You can reach its website at https://discord.com/invite/cDHcf229qe.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2633,^z,^y,^b,^v,gmrust,cs165217,ts8
Game
gmrust
mp50
ts8
v2633
cs165217
ptrak
$r?
Wipe schedule
^b
Difficulty
^v
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
