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RUST ANALYTICS
LIVE33,516PLY11,452SRV
QUOTE 103.114.40.43:28025 Online checked 13m ago

RealityRust | Entry Node

moddedoxide
Players · last
0/ 50
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,956
top 71%
Rank · 7d ago
#16,709
753 places up
Last wipe
42d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
1500
Procedural Map · seed 4242
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123406:0015:0000:0010:0019:0004:00

Hourly average and peak, UTC.

Server performance

010020030040006:0015:0000:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average30/300−24−43.9%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average32/225−11−25.4%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average90/100−1−1.4%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average8/1000−8−48.4%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average0/1000−7−100.0%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average17/700−27−61.7%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on RealityRust | Entry Node?

No gather rate is given in the name of RealityRust | Entry Node. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on RealityRust | Entry Node?

A procedural map of size 1,500 with seed 4242 runs on RealityRust | Entry Node, created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Player Count

What position does RealityRust | Entry Node hold in the server rankings?

For the last seven days, RealityRust | Entry Node holds rank #15,956 on player hours, in the top 71% of all ranked servers.

How many players does RealityRust | Entry Node have?

0 of 50 slots on RealityRust | Entry Node are filled at the moment. Average players over the last seven days: 0.

Wipe Schedule

How often does RealityRust | Entry Node wipe?

No rhythm can be told for RealityRust | Entry Node yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 42 days 11 hours ago the current world was created.

Server Info

Where can RealityRust | Entry Node be found?

For RealityRust | Entry Node, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 103.114.40.43:28025.

What is the performance like on RealityRust | Entry Node?

The last 48 hours average 224 server fps, the low being 202. 7,177 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 1,792 MB. Low fps and growing entities are the source of felt lag.

What Rust version is RealityRust | Entry Node running?

Rust network protocol 2632 and build 162434 on Linux is what RealityRust | Entry Node runs. Joining requires the same protocol on your game, which Steam updates.

Is RealityRust | Entry Node up, and how consistent is its uptime?

The server is live: RealityRust | Entry Node is online. Its own uptime figure dates the last restart to roughly 12 days 11 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on RealityRust | Entry Node?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2632 (Protocol): To join, your game needs protocol 2632; cs162434 (Build): It runs build 162434; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded listing applies: plugins or settings change play, which RealityRust | Entry Node publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does RealityRust | Entry Node show up in Rust Analytics lists and filters?

These Rust Analytics lists include RealityRust | Entry Node: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connection

What is the process to join RealityRust | Entry Node?

Type client.connect 103.114.40.43:28025 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2632,gmrust,cs162434,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players Capacity: 50 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2632
Protocol To join, your game needs protocol 2632.
cs162434
Build It runs build 162434.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.