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RUST ANALYTICS
LIVE32,767PLY11,456SRV
QUOTE 103.193.81.106:28030 Offline OC checked 5d ago

Eternal AU 2x - Pre-Server

2x biweekly wipes moddedoxide
Players · last
0/ 100
n/a24h
0% full
7-day avg 0 peak 4
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak 4
Rank
#7,469
top 34% · #148 in OC
Rank · 7d ago
#8,258
789 places up
Last wipe
6d ago
biweekly schedule
Next wipe
7d 1h
Thu 22 Oct, 06:56 UTC
Group limit
12 max
players per team
Gather rate
2x
read from the name
Score
15
player hours, last seven days
Map
–
Custom Map
First seen
5 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct7 Oct9 Oct11 Oct13 Oct15 Oct

Top 34% of all ranked servers, top 67% in OC. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next wipeThursday 22 October, 06:56 UTCin 7d 1h

Its biweekly schedule tag · low confidence

usual gap
2.9 days
between real wipes
wipe-day peak
2
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

Coming wipes

  1. 7d 1hThu 22 Oct, 06:56 UTC
  2. 21d 13hThu 5 Nov, 19:00 UTCFW
  3. 35d 1hThu 19 Nov, 06:56 UTC

The first 48 hours of its last wipes

Thu 8 OctMon 5 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 06:56 UTC6d ago 4 – running 0
Mon 5 Oct, 09:12 UTC9d ago 1 held half 2.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Eternal - AU 2x | Vanilla + | Cash Cup Comp | BiweeklyOC · groups of 16+ · 2x · biweekly · 38 on average0/50−1
2Rust Perth | 2x | Fortnightly | Convoys |OC · groups of 8+ · 2x · biweekly · 1 on average1/50+0+0.0%
3[AU] Winterust - 2x MainOC · groups of 10+ · 2x · weekly · 57 on average2/75−2−47.4%
4[AU] Winterust - 2x MondaysOC · groups of 8+ · 2x · weekly · 44 on average10/75−13−55.8%
5[AU] HollowServers.co 3x Solo/Duo/Trio|LootX3|JUST WIPEDOC · groups of 8+ · 3x · biweekly · 12 on average4/100−2−27.3%
6[AU/NZ] RustAU - 2x Solo / Duo / Trio (Monthly)OC · groups of 8+ · 2x · monthly · 2 on average2/100+0+9.1%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Eternal AU 2x - Pre-Server?

Eternal AU 2x - Pre-Server carries its gather rate in its name: 2x. The maximum group size is 12 players. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, switched on.

Player Count

What is the rank of Eternal AU 2x - Pre-Server?

On seven-day player hours, Eternal AU 2x - Pre-Server sits at #7,469, in the top 34% across ranked servers and #148 in Oceania.

How full is Eternal AU 2x - Pre-Server?

Right now, Eternal AU 2x - Pre-Server is offline; the last sighting was 5 days 7 hours ago. The seven-day average is 0 players, with a peak of 4.

Wipe Frequency

How does Eternal AU 2x - Pre-Server handle wipe day?

Recent wipes at this server drew an average peak of 2 players. On the latest wipe, 4 hours after the wipe, the crowd peaked. Half the peak was held until the next wipe in 100% of its recent wipes.

How often does Eternal AU 2x - Pre-Server wipe?

The prediction follows the tag because too few of Eternal AU 2x - Pre-Server's wipes are on record to confirm its schedule. On Thursday 22 October at 06:56 UTC the next wipe is due. 6 days 22 hours ago the current world was created. Its tags carry a wipe schedule of every two weeks.

Server Details

What is the server location for Eternal AU 2x - Pre-Server?

The OC tag and Oceania are what Eternal AU 2x - Pre-Server lists for itself. Rust Analytics reports the location a server claims, not the machine's actual location. 103.193.81.106:28030 is its address.

Eternal AU 2x - Pre-Server runs which version of Rust?

The version in use at Eternal AU 2x - Pre-Server: Rust network protocol 2634 and build 167058, on Linux. The protocol has to match for you to join, and Steam applies that update.

Is Eternal AU 2x - Pre-Server up, and how consistent is its uptime?

Offline at this moment: Eternal AU 2x - Pre-Server. Last seen 5 days 7 hours ago. The last 7 full days give 28% uptime, 47 hours on out of 168. 5 October 2026 is when Rust Analytics first saw it.

Tags and Rankings

What is the meaning of the tags on Eternal AU 2x - Pre-Server?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): It holds 100 slots; ts12 (Group limit): Team size caps at 12; v2634 (Protocol): To join, your game needs protocol 2634; cs167058 (Build): Build 167058; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^b (Biweekly): Two-week wipe cycle; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded listing applies: plugins or settings change play; OC (Oceania): The server browser files it under Oceania; oxidation (Custom tag): The owner or a plugin added this; it is not part of the standard Rust tag set, which Eternal AU 2x - Pre-Server publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature Eternal AU 2x - Pre-Server?

On Rust Analytics, Eternal AU 2x - Pre-Server matches these lists: 2x Rust servers, Rust servers in Oceania and Modded Rust servers. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week; Gather rate: 2x.

How to Join

What is the process to join Eternal AU 2x - Pre-Server?

The console route: start Rust, press F1, enter client.connect 103.193.81.106:28030. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^b,OC,gmrust,cs167058,ts12,^o^z,oxidation

Game

gmrust
Game mode Rust's standard survival mode.
mp100
Max players It holds 100 slots.
ts12
Group limit Team size caps at 12.
v2634
Protocol To join, your game needs protocol 2634.
cs167058
Build Build 167058.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Wipe schedule

^b
Biweekly Two-week wipe cycle.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The Modded listing applies: plugins or settings change play.

Region

OC
Oceania The server browser files it under Oceania.

Other

oxidation
Custom tag The owner or a plugin added this; it is not part of the standard Rust tag set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.