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RUST ANALYTICS
LIVE41,480PLY11,560SRV
QUOTE 103.212.136.108:28015 Online checked 9m ago

A Rust Server - Test mod

moddedoxide
Players · last
0/ 1000
+024h
0% full
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 1000
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 2
Rank
#11,782
top 54%
Rank · 7d ago
–
not ranked a week ago
Last wipe
3d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
2
player hours, last seven days
Map
6000
Custom Map · seed 1337
First seen
15 Oct 2026
no hostname published

Players

AveragePeak
0123402:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

010020030040002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct16 Oct17 Oct18 Oct19 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
2
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 23:17 UTC3d ago 2 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 130 on average29/400−18−37.7%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 16.10EU · groups of 16+ · weekly · 108 on average17/225−24−58.6%
3МИНИ-КАРТА 2Х | STORM | FPS+ 17.10EU · groups of 8+ · weekly · 98 on average125/100−4−3.1%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 17.10EU · groups of 16+ · monthly · 86 on average38/1000−38−50.2%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 13.10EU · groups of 16+ · monthly · 74 on average2/700−9−81.3%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 15.10EU · groups of 16+ · monthly · 71 on average9/1000−11−55.7%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on A Rust Server - Test mod?

No gather rate appears in the name of A Rust Server - Test mod. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.

What is the current map on A Rust Server - Test mod?

A procedural map of size 6,000 with seed 1337 runs on A Rust Server - Test mod, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The name of the map reads: Custom Map.

Population

What position does A Rust Server - Test mod hold in the server rankings?

For the last seven days, A Rust Server - Test mod holds rank #11,782 on player hours, in the top 54% of all ranked servers.

What is the population on A Rust Server - Test mod?

0 of 1,000 slots on A Rust Server - Test mod are filled right now. The mean over the last seven days is 0 players, reaching 2 at its highest.

Wipe Frequency

How does A Rust Server - Test mod handle wipe day?

An average of 2 players marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd reached its peak.

When does A Rust Server - Test mod schedule its wipes?

No rhythm can be told for A Rust Server - Test mod yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 3 days 2 hours.

Server Info

What is the server location for A Rust Server - Test mod?

For A Rust Server - Test mod, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 103.212.136.108:28015.

How is the performance on A Rust Server - Test mod?

The last 48 hours average 224 server fps, the low being 128. The entity count reached 58,654, covering buildings, deployables and all else in the world. The memory ceiling reached 3,601 MB. Low fps and growing entities are the source of felt lag.

What Rust version is A Rust Server - Test mod running?

The build is Rust network protocol 2634 and build 167781 on Linux, running on A Rust Server - Test mod. Joining requires the same protocol on your game, which Steam updates.

Is A Rust Server - Test mod up, and how consistent is its uptime?

The server is live: A Rust Server - Test mod is online. The reported uptime puts its last restart at about 3 days ago. 3 full days have passed with 100% uptime, 72 of 72 hours. 15 October 2026 is when Rust Analytics first saw it.

Tags and Rankings

What is the meaning of the tags on A Rust Server - Test mod?

Published by A Rust Server - Test mod for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp1000 (Max players): Capacity: 1,000 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does A Rust Server - Test mod show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature A Rust Server - Test mod: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How to Join

How can I connect to A Rust Server - Test mod?

The console route: start Rust, press F1, enter client.connect 103.212.136.108:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp1000,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp1000
Max players Capacity: 1,000 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.