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RUST ANALYTICS
LIVE85,331PLY11,695SRV
QUOTE 103.62.51.132:28165 Online checked 10m ago

Pens Permacore 3 Lives | PVE | No Decay

teams off moddedoxidepvehardcore
Players · last
0/ 20
+024h
0% full
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 20
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 2
Rank
#7,688
top 35%
Rank · 7d ago
#5,630
2058 places down
Last wipe
9d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
teams off
players per team
Gather rate
–
no rate in the name
Score
13
player hours, last seven days
Map
4500
Procedural Map
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

02040608018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
2.2 days
between real wipes
wipe-day peak
2
players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 32 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 02:32 UTC9d ago 4 – running 0
Fri 2 Oct, 21:43 UTC11d ago 0 – 2.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Krizalium | PvE Hardcore | No Map | Loot Scarcity | AIgroups of 16+ · monthly · 18 on average26/51−4−13.1%
2OUTSIDE | Hardcore Survival PvE | NPCs / Quests / Progressiongroups of 8+ · monthly · 15 on average10/50−7−42.0%
3Alias RPG Season 10 [PVE,RU]EU · groups of 8+ · biweekly · 10 on average16/100+2+11.0%
4[RU] GoPVE / Hardcore / NPC / AI / RaidEU · no group limit · monthly · 6 on average9/96+0+2.9%
5RustNK - Custom Hardcore PvE, NPCs, Events & QuestsNA · no group limit · biweekly · 5 on average3/50+0+0.0%
6HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIPgroups of 8+ · biweekly · 4 on average10/50+5+100.0%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Pens Permacore 3 Lives | PVE | No Decay?

No gather rate appears in the name of Pens Permacore 3 Lives | PVE | No Decay. No group limit is published. It runs hardcore, Facepunch's hardest mode. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. VAC, Valve's anti-cheat, is enabled.

What is the current map on Pens Permacore 3 Lives | PVE | No Decay?

A procedural map of size 4,500 runs on Pens Permacore 3 Lives | PVE | No Decay, created by the game.

Activity

What position does Pens Permacore 3 Lives | PVE | No Decay hold in the server rankings?

In the top 35% of all ranked servers, Pens Permacore 3 Lives | PVE | No Decay is #7,688 on player hours over the last seven days.

What is the population on Pens Permacore 3 Lives | PVE | No Decay?

0 of 20 slots on Pens Permacore 3 Lives | PVE | No Decay are filled at the moment. Average players over seven days: 0; peak: 2.

Wipe Schedule

What can you expect on wipe day for Pens Permacore 3 Lives | PVE | No Decay?

The average peak across its recent wipes is 2 players. On the latest wipe, 32 hours after the wipe, the crowd peaked.

When does Pens Permacore 3 Lives | PVE | No Decay schedule its wipes?

There are too few wipes on record for Pens Permacore 3 Lives | PVE | No Decay to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 9 days 14 hours.

Server Overview

Where can Pens Permacore 3 Lives | PVE | No Decay be found?

There is no region published for Pens Permacore 3 Lives | PVE | No Decay. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 103.62.51.132:28165.

What is the performance like on Pens Permacore 3 Lives | PVE | No Decay?

Server fps over the last 48 hours: 79 on average, 77 at the lowest. 79,415 entities is the maximum carried: buildings, deployables and everything else. Up to 5,002 MB of memory was used. Low fps and growing entities are the source of felt lag.

Pens Permacore 3 Lives | PVE | No Decay is on which Rust version?

The build is Rust network protocol 2634 and build 166652 on Windows, running on Pens Permacore 3 Lives | PVE | No Decay. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of Pens Permacore 3 Lives | PVE | No Decay?

Pens Permacore 3 Lives | PVE | No Decay is up. It is taking players now. The reported uptime puts its last restart at about 9 days 13 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Server Tags

What is the meaning of the tags on Pens Permacore 3 Lives | PVE | No Decay?

The game's server browser reads gmhardcore (Game mode): The hardcore ruleset, a tougher mode; mp20 (Max players): Slot count: 20; ts0 (Group limit): Teams do not run here; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): It runs build 166652; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^h (Hardcore): The hardcore ruleset from Facepunch: fewer helpers, harder survival; ^p (PvE): No fighting between players: the world is the threat; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings, which Pens Permacore 3 Lives | PVE | No Decay publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does Pens Permacore 3 Lives | PVE | No Decay show up in Rust Analytics lists and filters?

These Rust Analytics lists include Pens Permacore 3 Lives | PVE | No Decay: Modded Rust servers and Best Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE and Hardcore; Server tag: Hardcore ^h, PvE ^p, Modded ^z and Oxide ^o; Last wipe: In the last 2 weeks.

Connection

What is the process to join Pens Permacore 3 Lives | PVE | No Decay?

Type client.connect 103.62.51.132:28165 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,^h,^p,gmhardcore,cs166652,ts0,^o^z

Game

gmhardcore
Game mode The hardcore ruleset, a tougher mode.
mp20
Max players Slot count: 20.
ts0
Group limit Teams do not run here.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166652
Build It runs build 166652.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Difficulty

^h
Hardcore The hardcore ruleset from Facepunch: fewer helpers, harder survival.

Gameplay

^p
PvE No fighting between players: the world is the threat.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.