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RUST ANALYTICS
LIVE65,913PLY11,598SRV
QUOTE 103.62.51.209:49105 Online OC checked 9m ago

Friend Not Foe / PvE Community / Australasia

quad biweekly wipes moddedoxidepve
Players · last
0/ 50
+024h
0% full
Day range 0 3
7-day avg 1 peak 6
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
1
peak 6
Rank
#3,202
top 14% · #87 in OC
Rank · 7d ago
#2,608
594 places down
Last wipe
12d ago
biweekly schedule
Next wipe
1d 4h
Thu 15 Oct, 17:51 UTC
Group limit
quad
players per team
Gather rate
–
no rate in the name
Score
179
player hours, last seven days
Map
3850
Procedural Map · seed 1633079096
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123413:0022:0007:0017:0002:0011:00

Hourly average and peak, UTC. Busiest hour of the two days: 3 players.

Server performance

02040608013:0022:0007:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 14% of all ranked servers, top 39% in OC, and #207 of the quad servers (top 25%). Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next wipeThursday 15 October, 17:51 UTCin 1d 4h

Its biweekly schedule tag · low confidence

usual gap
14 days
between real wipes
wipe-day peak
10
players, last three wipes
crowd held
0%
else halves by day 4

Coming wipes

  1. 1d 4hThu 15 Oct, 17:51 UTC
  2. 15d 4hThu 29 Oct, 17:51 UTC
  3. 22d 6hThu 5 Nov, 19:00 UTCFW
  4. 29d 4hThu 12 Nov, 17:51 UTC
  5. 43d 4hThu 26 Nov, 17:51 UTC

The first 48 hours of its last wipes

Thu 1 OctThu 17 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 13 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:51 UTC FW12d ago 10 – running 0
Thu 17 Sep, 17:04 UTC26d ago 9 halved by day 4 14 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[AU] Brits PvE Worlds | RUST MMORPG | Quests | Custom WeaponsOC · no group limit · biweekly · 19 on average16/2000+3+19.3%
2Friend Not Foe / PvE Community / UK & EuropeEU · quad · biweekly · 3 on average3/50+0+20.0%
3[RU] RCVL_25Rus PVE/PVP FourEA · quad · biweekly · 2 on average4/51−1−17.2%
4[AU] OzRust.com PvE | Jetpacks | Kits | EventsOC · groups of 8+ · biweekly · 1 on average2/150+1+41.2%
5Dead Valley | PvE | Bi-Weekly | Old Research SystemEU · quad · biweekly · 1 on average0/50+0
6[KR] Casual Hybrid ServerEA · quad · biweekly · 1 on average1/50+0−29.4%

Quick answers

from the figures on this page

Map and Rules

How is Friend Not Foe / PvE Community / Australasia configured in terms of rules and settings?

No gather rate appears in the name of Friend Not Foe / PvE Community / Australasia. quad caps groups at 4 players. It runs pve, no combat against other players. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are running. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on Friend Not Foe / PvE Community / Australasia?

Friend Not Foe / PvE Community / Australasia uses a procedural map of size 3,850 with seed 1633079096, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Activity

What is the rank of Friend Not Foe / PvE Community / Australasia?

In the top 14% of all ranked servers, Friend Not Foe / PvE Community / Australasia is #3,202 on player hours over the last seven days and #87 in Oceania. In the quad group, it ranks #207.

How full is Friend Not Foe / PvE Community / Australasia?

0 of 50 slots on Friend Not Foe / PvE Community / Australasia are filled right now. The mean over the last seven days is 1 players, reaching 6 at its highest. Over the last 48 hours, the peak hour was 03:00 UTC, averaging 2 players.

Wipe Frequency

How does Friend Not Foe / PvE Community / Australasia handle wipe day?

An average of 10 players marked the busiest point of its recent wipes. On the latest wipe, 13 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Below half by day 4 is where the crowd fell when it did not hold.

How often does Friend Not Foe / PvE Community / Australasia wipe?

Its tag guides the prediction, as Friend Not Foe / PvE Community / Australasia has too few wipes on record to confirm its schedule. On Thursday 15 October at 17:51 UTC the next wipe is due. Its world now is 12 days 19 hours old. Its tags carry a wipe schedule of every two weeks.

Server Details

Where can Friend Not Foe / PvE Community / Australasia be found?

With the OC tag, Friend Not Foe / PvE Community / Australasia lists itself in Oceania. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 103.62.51.209:49105 is its address.

What is the performance like on Friend Not Foe / PvE Community / Australasia?

The last 48 hours average 58 server fps, the low being 13. At its peak it held 96,008 entities: buildings, deployables and the rest of the world. The memory ceiling reached 2,428 MB. What players feel as lag is low fps together with a rising entity count.

Friend Not Foe / PvE Community / Australasia runs which version of Rust?

Rust network protocol 2634 and build 167781 on Windows is what Friend Not Foe / PvE Community / Australasia runs. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of Friend Not Foe / PvE Community / Australasia?

The server is live: Friend Not Foe / PvE Community / Australasia is online. Its own uptime figure dates the last restart to roughly 18 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Tags and Rankings

What is the meaning of the tags on Friend Not Foe / PvE Community / Australasia?

Published by Friend Not Foe / PvE Community / Australasia for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): It holds 50 slots; ts4 (Group limit): Teams take no more than 4; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Game build: 167781; ptsw (Networking): 'sw' is the network layer; $r? (Region code): No region code has been set; ^b (Biweekly): One wipe every fortnight; ^p (PvE): The world is the danger here, not other players; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded listing applies: plugins or settings change play; OC (Oceania): The browser places this server in Oceania. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Friend Not Foe / PvE Community / Australasia appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Friend Not Foe / PvE Community / Australasia matches these lists: Rust servers in Oceania, Modded Rust servers and Best Rust PvE servers. It appears under these filters on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

How to Join

What steps do I take to join Friend Not Foe / PvE Community / Australasia?

The console route: start Rust, press F1, enter client.connect 103.62.51.209:49105. The page's Launch Rust button opens Rust through Steam and connects you instead. You can reach its website at https://friendnotfoe.co.uk/.

Server tags

what each one means

Published as mp50,ptsw,$r?,v2634,^b,OC,^p,gmrust,cs167781,ts4,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players It holds 50 slots.
ts4
Group limit Teams take no more than 4.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build Game build: 167781.
ptsw
Networking 'sw' is the network layer.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly One wipe every fortnight.

Gameplay

^p
PvE The world is the danger here, not other players.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded The Modded listing applies: plugins or settings change play.

Region

OC
Oceania The browser places this server in Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.