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RUST ANALYTICS
LIVE87,041PLY11,668SRV
QUOTE 176.9.122.93:28000 Online EU checked 12m ago

Dead Valley | PvE | Bi-Weekly | Old Research System

quad biweekly wipes moddedoxidepve
Players · last
0/ 50
+024h
0% full
Day range 0 2
7-day avg 1 peak 7
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
1
peak 7
Rank
#3,392
top 15% · #1240 in EU
Rank · 7d ago
#2,276
1116 places down
Last wipe
13d ago
biweekly schedule
Next wipe
3h
Thu 15 Oct, 18:19 UTC
Group limit
quad
players per team
Gather rate
–
no rate in the name
Score
151
player hours, last seven days
Map
3500
Custom Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.511.5216:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

02040608016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 15% of all ranked servers, top 43% in EU, and #218 of the quad servers (top 27%). Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next wipeThursday 15 October, 18:19 UTCin 3h

Its biweekly schedule tag · low confidence

usual gap
12.2 days
between real wipes
wipe-day peak
8
players, last three wipes
crowd held
0%
else halves by day 10

Coming wipes

  1. 3hThu 15 Oct, 18:19 UTC
  2. 14d 3hThu 29 Oct, 18:19 UTC
  3. 21d 3hThu 5 Nov, 19:00 UTCFW
  4. 28d 3hThu 12 Nov, 18:19 UTC
  5. 42d 3hThu 26 Nov, 18:19 UTC

The first 48 hours of its last wipes

Thu 1 OctSat 19 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:19 UTC FW13d ago 9 – running 1
Sat 19 Sep, 13:32 UTC26d ago 8 halved by day 10 12.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Friend Not Foe / PvE Community / UK & EuropeEU · quad · biweekly · 3 on average1/50−1−40.0%
2[DE/GER] My-Land [PVE/PVP-EVENTZONEN]EU · quad · monthly · 5 on average2/50+0+14.3%
3PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKEREU · quad · monthly · 4 on average5/100+1+33.3%
4Casual PVEEU · quad · 1 on average1/20−1−45.5%
5[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 197 on average203/2000−28−12.0%
6TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 02.10EU · groups of 30+ · biweekly · 45 on average33/100−20−37.1%

Quick answers

from the figures on this page

Map and Rules

How is Dead Valley | PvE | Bi-Weekly | Old Research System configured in terms of rules and settings?

No gather rate is given in the name of Dead Valley | PvE | Bi-Weekly | Old Research System. The group limit is 4 players, set via quad. pve is the mode, player-versus-player combat is absent. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.

Which map is played on Dead Valley | PvE | Bi-Weekly | Old Research System?

A procedural map of size 3,500 with seed 1337 runs on Dead Valley | PvE | Bi-Weekly | Old Research System, created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. Its current map goes by Custom Map.

Population

Where does Dead Valley | PvE | Bi-Weekly | Old Research System sit in the rankings?

In the top 15% of all ranked servers, Dead Valley | PvE | Bi-Weekly | Old Research System is #3,392 on player hours over the last seven days and #1,240 in Europe. In the quad group, it ranks #218.

What is the population on Dead Valley | PvE | Bi-Weekly | Old Research System?

On Dead Valley | PvE | Bi-Weekly | Old Research System, 0 players are in now, out of 50 slots. Average players over seven days: 1; peak: 7. The busiest hour in the last 48 hours was 16:00 UTC, with an average of 1 players.

Wipe Frequency

What happens on wipe day at Dead Valley | PvE | Bi-Weekly | Old Research System?

The average peak across its recent wipes is 8 players. On the latest wipe, 2 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The crowd fell below half by day 10 when it did not hold.

How often does Dead Valley | PvE | Bi-Weekly | Old Research System wipe?

The schedule at Dead Valley | PvE | Bi-Weekly | Old Research System cannot be confirmed from the few wipes on record, so the prediction follows its tag. The date of its next wipe is Thursday 15 October at 18:19 UTC. Its world now is 13 days 20 hours old. Its tags carry a wipe schedule of every two weeks.

Server Overview

Where can Dead Valley | PvE | Bi-Weekly | Old Research System be found?

In Europe, Dead Valley | PvE | Bi-Weekly | Old Research System lists itself with the EU tag. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 176.9.122.93:28000 is its address.

Is Dead Valley | PvE | Bi-Weekly | Old Research System performing well?

Server fps over the last 48 hours: 22 on average, 5 at the lowest. 74,891 entities is the maximum carried: buildings, deployables and everything else. Up to 2,979 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

Dead Valley | PvE | Bi-Weekly | Old Research System is on which Rust version?

The build is Rust network protocol 2634 and build 167781 on Linux, running on Dead Valley | PvE | Bi-Weekly | Old Research System. The protocol has to match for you to join, and Steam applies that update.

Is Dead Valley | PvE | Bi-Weekly | Old Research System up, and how consistent is its uptime?

Online at this moment: Dead Valley | PvE | Bi-Weekly | Old Research System. 9 hours ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 100% uptime, 168 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on Dead Valley | PvE | Bi-Weekly | Old Research System?

Published by Dead Valley | PvE | Bi-Weekly | Old Research System for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Capacity: 50 slots; ts4 (Group limit): Team size caps at 4; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^b (Biweekly): A fortnight between wipes; ^p (PvE): The world is the danger here, not other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings; EU (Europe): Europe is its browser listing. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does Dead Valley | PvE | Bi-Weekly | Old Research System show up in Rust Analytics lists and filters?

These Rust Analytics lists include Dead Valley | PvE | Bi-Weekly | Old Research System: Rust servers: Europe, Modded Rust servers and Best Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Joining the Server

What is the process to join Dead Valley | PvE | Bi-Weekly | Old Research System?

The console route: start Rust, press F1, enter client.connect 176.9.122.93:28000. The page's Launch Rust button opens Rust through Steam and connects you instead. You can visit its website at https://discord.com/invite/HRS8z83BN.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^b,EU,^p,gmrust,cs167781,ts4,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players Capacity: 50 slots.
ts4
Group limit Team size caps at 4.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build Build 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly A fortnight between wipes.

Gameplay

^p
PvE The world is the danger here, not other players.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded listing: the game is changed by plugins or settings.

Region

EU
Europe Europe is its browser listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.