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RUST ANALYTICS
LIVE73,165PLY11,642SRV
QUOTE 104.129.132.129:28025 Online checked 11m ago

TMD Test [Whitelist Only]

quad biweekly wipes moddedoxidepve
Players · last
0/ 10
+024h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#9,122
top 41%
Rank · 7d ago
#14,140
5018 places up
Last wipe
6d ago
biweekly schedule
Next wipe
7d 10h
Thu 22 Oct, 00:48 UTC
Group limit
quad
players per team
Gather rate
–
no rate in the name
Score
7
player hours, last seven days
Map
3500
Custom Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75115:0000:0009:0018:0003:0012:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

01020304015:0000:0009:0018:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 41% of all ranked servers, and #486 of the quad servers (top 59%). Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next wipeThursday 22 October, 00:48 UTCin 7d 10h

Its biweekly schedule tag · low confidence

usual gap
6.1 days
between real wipes
on rhythm
33%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 1

Coming wipes

  1. 7d 10hThu 22 Oct, 00:48 UTC
  2. 22d 4hThu 5 Nov, 19:00 UTCFW
  3. 35d 10hThu 19 Nov, 00:48 UTC

The first 48 hours of its last wipes

Thu 8 OctThu 1 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 00:48 UTC6d ago 1 – running 0
Thu 1 Oct, 22:03 UTC FW12d ago 2 halved by day 1 6.1 days 0
Tue 29 Sep, 19:54 UTC14d ago 0 – 2.1 days 0
Thu 17 Sep, 18:15 UTC26d ago 1 halved by day 1 12.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Friend Not Foe / PvE Community / UK & EuropeEU · quad · biweekly · 3 on average4/50+3+269.2%
2[RU] RCVL_25Rus PVE/PVP FourEA · quad · biweekly · 2 on average5/51+5
3Dead Valley | PvE | Bi-Weekly | Old Research SystemEU · quad · biweekly · 1 on average0/50−1−100.0%
4[KR] Casual Hybrid ServerEA · quad · biweekly · 1 on average1/50+0
5Friend Not Foe / PvE Community / AustralasiaOC · quad · biweekly · 1 on average0/50+0
6Bates Legend -True PVE-Full Wipe 10/01-Relaxed Vanilla.NA · quad · biweekly · 3 on average1/50+1

Quick answers

from the figures on this page

Rules & Settings

How is TMD Test [Whitelist Only] configured in terms of rules and settings?

No gather rate appears in the name of TMD Test [Whitelist Only]. quad caps groups at 4 players. It runs roleplay, roleplay rules, jobs and towns. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.

What is the current map on TMD Test [Whitelist Only]?

A procedural map of size 3,500 with seed 1337 runs on TMD Test [Whitelist Only], created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. Its current map goes by Custom Map.

Player Count

Where does TMD Test [Whitelist Only] sit in the rankings?

In the top 41% of all ranked servers, TMD Test [Whitelist Only] is #9,122 on player hours over the last seven days. In the quad group, it ranks #486.

How full is TMD Test [Whitelist Only]?

0 of 10 slots on TMD Test [Whitelist Only] are filled right now. The seven-day average is 0 players, with a peak of 1. The busiest hour in the last 48 hours was 21:00 UTC, with an average of 1 players.

Wipe Schedule

How does TMD Test [Whitelist Only] handle wipe day?

Recent wipes at this server drew an average peak of 1 players. 5 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Below half by day 1 is where the crowd fell when it did not hold.

On what cycle does TMD Test [Whitelist Only] wipe?

The schedule at TMD Test [Whitelist Only] cannot be confirmed from the few wipes on record, so the prediction follows its tag. The date of its next wipe is Thursday 22 October at 00:48 UTC. Its world now is 6 days 13 hours old. The tags show wipes every two weeks.

Server Info

What is the server location for TMD Test [Whitelist Only]?

There is no region published for TMD Test [Whitelist Only]. Rust Analytics reports the location a server claims, not the machine's actual location. 104.129.132.129:28025 is its address.

What is the performance like on TMD Test [Whitelist Only]?

The last 48 hours average 30 server fps, the low being 30. At its peak it held 83,356 entities: buildings, deployables and the rest of the world. Up to 4,408 MB of memory was used. A climbing entity count plus low fps is the lag players report.

What Rust version is TMD Test [Whitelist Only] running?

The version in use at TMD Test [Whitelist Only]: Rust network protocol 2634 and build 167781, on Linux. The protocol has to match for you to join, and Steam applies that update.

Is TMD Test [Whitelist Only] up, and how consistent is its uptime?

TMD Test [Whitelist Only] is up. It is taking players now. The reported uptime puts its last restart at about 4 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on TMD Test [Whitelist Only]?

These tags are published by TMD Test [Whitelist Only] and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10 slots; ts4 (Group limit): 4 is the maximum team size; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^b (Biweekly): A fortnight between wipes; ^r (Roleplay): Its format is roleplay; ^p (PvE): No fighting between players: the world is the threat; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded listing applies: plugins or settings change play; modded (Modded): The Modded listing applies: plugins or settings change play. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature TMD Test [Whitelist Only]?

The following Rust Analytics lists feature TMD Test [Whitelist Only]: Modded Rust servers, Best Rust PvE servers and Rust roleplay servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last week.

Joining the Server

What is the process to join TMD Test [Whitelist Only]?

Type client.connect 104.129.132.129:28025 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can visit its website at https://store.themonsterden.net/.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^b,^r,^p,gmrust,cs167781,ts4,^o^z,modded

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity: 10 slots.
ts4
Group limit 4 is the maximum team size.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build Build 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly A fortnight between wipes.

Gameplay

^r
Roleplay Its format is roleplay.
^p
PvE No fighting between players: the world is the threat.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The Modded listing applies: plugins or settings change play.
modded
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.