TMD Test [Whitelist Only]
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #9,122 top 41%
- Rank · 7d ago
- #14,140 ▲5018 places up
- Last wipe
- 6d ago biweekly schedule
- Next wipe
- 7d 10h Thu 22 Oct, 00:48 UTC
- Group limit
- quad players per team
- Gather rate
- – no rate in the name
- Score
- 7 player hours, last seven days
- Map
- 3500 Custom Map · seed 1337
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 41% of all ranked servers, and #486 of the quad servers (top 59%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tag- usual gap
- 6.1 days between real wipes
- on rhythm
- 33% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 1
Coming wipes
- 7d 10hThu 22 Oct, 00:48 UTC
- 22d 4hThu 5 Nov, 19:00 UTCFW
- 35d 10hThu 19 Nov, 00:48 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 00:48 UTC6d ago | 1 | – | running | 0 |
| Thu 1 Oct, 22:03 UTC FW12d ago | 2 | halved by day 1 | 6.1 days | 0 |
| Tue 29 Sep, 19:54 UTC14d ago | 0 | – | 2.1 days | 0 |
| Thu 17 Sep, 18:15 UTC26d ago | 1 | halved by day 1 | 12.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Friend Not Foe / PvE Community / UK & EuropeEU · quad · biweekly · 3 on average | 4/50 | ▲+3+269.2% | |
| 2 | [RU] RCVL_25Rus PVE/PVP FourEA · quad · biweekly · 2 on average | 5/51 | ▲+5 | |
| 3 | Dead Valley | PvE | Bi-Weekly | Old Research SystemEU · quad · biweekly · 1 on average | 0/50 | ▼−1−100.0% | |
| 4 | [KR] Casual Hybrid ServerEA · quad · biweekly · 1 on average | 1/50 | ▪+0 | |
| 5 | Friend Not Foe / PvE Community / AustralasiaOC · quad · biweekly · 1 on average | 0/50 | ▪+0 | |
| 6 | Bates Legend -True PVE-Full Wipe 10/01-Relaxed Vanilla.NA · quad · biweekly · 3 on average | 1/50 | ▲+1 |
Quick answers
from the figures on this pageRules & Settings
How is TMD Test [Whitelist Only] configured in terms of rules and settings?
No gather rate appears in the name of TMD Test [Whitelist Only]. quad caps groups at 4 players. It runs roleplay, roleplay rules, jobs and towns. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.
What is the current map on TMD Test [Whitelist Only]?
A procedural map of size 3,500 with seed 1337 runs on TMD Test [Whitelist Only], created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. Its current map goes by Custom Map.
Player Count
Where does TMD Test [Whitelist Only] sit in the rankings?
In the top 41% of all ranked servers, TMD Test [Whitelist Only] is #9,122 on player hours over the last seven days. In the quad group, it ranks #486.
How full is TMD Test [Whitelist Only]?
0 of 10 slots on TMD Test [Whitelist Only] are filled right now. The seven-day average is 0 players, with a peak of 1. The busiest hour in the last 48 hours was 21:00 UTC, with an average of 1 players.
Wipe Schedule
How does TMD Test [Whitelist Only] handle wipe day?
Recent wipes at this server drew an average peak of 1 players. 5 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Below half by day 1 is where the crowd fell when it did not hold.
On what cycle does TMD Test [Whitelist Only] wipe?
The schedule at TMD Test [Whitelist Only] cannot be confirmed from the few wipes on record, so the prediction follows its tag. The date of its next wipe is Thursday 22 October at 00:48 UTC. Its world now is 6 days 13 hours old. The tags show wipes every two weeks.
Server Info
What is the server location for TMD Test [Whitelist Only]?
There is no region published for TMD Test [Whitelist Only]. Rust Analytics reports the location a server claims, not the machine's actual location. 104.129.132.129:28025 is its address.
What is the performance like on TMD Test [Whitelist Only]?
The last 48 hours average 30 server fps, the low being 30. At its peak it held 83,356 entities: buildings, deployables and the rest of the world. Up to 4,408 MB of memory was used. A climbing entity count plus low fps is the lag players report.
What Rust version is TMD Test [Whitelist Only] running?
The version in use at TMD Test [Whitelist Only]: Rust network protocol 2634 and build 167781, on Linux. The protocol has to match for you to join, and Steam applies that update.
Is TMD Test [Whitelist Only] up, and how consistent is its uptime?
TMD Test [Whitelist Only] is up. It is taking players now. The reported uptime puts its last restart at about 4 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.
Server Tags
How should you interpret the tags on TMD Test [Whitelist Only]?
These tags are published by TMD Test [Whitelist Only] and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10 slots; ts4 (Group limit): 4 is the maximum team size; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^b (Biweekly): A fortnight between wipes; ^r (Roleplay): Its format is roleplay; ^p (PvE): No fighting between players: the world is the threat; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded listing applies: plugins or settings change play; modded (Modded): The Modded listing applies: plugins or settings change play. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature TMD Test [Whitelist Only]?
The following Rust Analytics lists feature TMD Test [Whitelist Only]: Modded Rust servers, Best Rust PvE servers and Rust roleplay servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last week.
Joining the Server
What is the process to join TMD Test [Whitelist Only]?
Type client.connect 104.129.132.129:28025 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can visit its website at https://store.themonsterden.net/.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,^b,^r,^p,gmrust,cs167781,ts4,^o^z,modded
Game
gmrust
mp10
ts4
v2634
cs167781
ptrak
$r?
Wipe schedule
^b
Gameplay
^r
^p
Mods and access
^o
^z
modded
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.