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RUST ANALYTICS
LIVE34,007PLY11,456SRV
QUOTE 104.129.132.227:30015 Online NA checked 13m ago

Jitters Test Server

weekly wipes moddedoxidepve
Players · last
0/ 10
+024h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#7,383
top 33% · #1138 in NA
Rank · 7d ago
#5,249
2134 places down
Last wipe
17h ago
weekly schedule
Next wipe
6d 6h
Wed 21 Oct, 10:20 UTC
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
15
player hours, last seven days
Map
3500
Procedural Map · seed 2244
First seen
13 Sep 2026
no hostname published

Players

AveragePeakWipe
0123405:0014:0023:0008:0017:0002:00Wiped Wed 14 Oct, 10:20 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608005:0014:0023:0008:0017:0002:00Wiped Wed 14 Oct, 10:20 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 33% of all ranked servers, top 62% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next wipeWednesday 21 October, 10:20 UTCin 6d 6h

Its weekly schedule tag · low confidence

usual gap
1.1 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
2
players, last three wipes
crowd held
33%
else halves by day 2.5

Coming wipes

  1. 6d 6hWed 21 Oct, 10:20 UTC
  2. 13d 6hWed 28 Oct, 10:20 UTC
  3. 20d 6hWed 4 Nov, 10:20 UTC
  4. 21d 14hThu 5 Nov, 19:00 UTCFW
  5. 27d 6hWed 11 Nov, 10:20 UTC
  6. 34d 6hWed 18 Nov, 10:20 UTC
  7. 41d 6hWed 25 Nov, 10:20 UTC

The first 48 hours of its last wipes

Thu 8 OctWed 30 SepSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 10:20 UTC17h ago – – running 0
Thu 8 Oct, 10:56 UTC6d ago 1 halved by day 2 6 days 0
Wed 30 Sep, 22:46 UTC14d ago 3 halved by day 3 7.5 days 0
Sun 27 Sep, 23:42 UTC17d ago 2 held half 3 days 1
Sun 27 Sep, 17:39 UTC17d ago 2 – 0.3 days 1
Sat 26 Sep, 20:43 UTC18d ago 2 – 0.9 days 0
Fri 25 Sep, 12:51 UTC19d ago 4 – 1.3 days 0
Thu 24 Sep, 16:28 UTC20d ago 4 – 0.8 days 0
Thu 24 Sep, 09:50 UTC20d ago 4 – 0.3 days 1
Thu 24 Sep, 00:14 UTC21d ago 4 – 0.4 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1RustMode PvE | 10/8 | No Tech Tree | Skills | Raids | EventsNA · groups of 150+ · weekly · 4 on average3/50−1−21.7%
2[US] Northnet 1x PVE | Events | Raids | No Tech Tree | Custom WNA · groups of 8+ · 1x · weekly · 3 on average0/75+0
3[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 194 on average192/2000+29+17.6%
4[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 64 on average82/200+43+111.2%
5[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 60 on average47/200+10+25.6%
6Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 59 on average59/125−5−8.3%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Jitters Test Server?

No gather rate appears in the name of Jitters Test Server. Up to 8 players per group, which is the game's default. pve is the mode, no combat against other players. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.

What is the current map on Jitters Test Server?

Jitters Test Server uses a procedural map of size 3,500 with seed 2244, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Activity

Where does Jitters Test Server sit in the rankings?

On seven-day player hours, Jitters Test Server sits at #7,383, in the top 33% across ranked servers and #1,138 in North America.

What is the population on Jitters Test Server?

0 of 10 slots on Jitters Test Server are filled right now. The seven-day average is 0 players, with a peak of 1.

Wipe Schedule

How does Jitters Test Server handle wipe day?

Recent wipes at this server drew an average peak of 2 players. On the latest wipe, 1 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 33% of the time. If it did not hold, by day 2.5 the crowd dropped below half.

How often does Jitters Test Server wipe?

The schedule at Jitters Test Server cannot be confirmed from the few wipes on record, so the prediction follows its tag. The date of its next wipe is Wednesday 21 October at 10:20 UTC. This world has been running for 17 hours. The tags give a weekly wipe.

Server Details

What is the location of Jitters Test Server?

The NA tag and North America are what Jitters Test Server lists for itself. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 104.129.132.227:30015.

Is Jitters Test Server performing well?

Average server fps for the last 48 hours is 59; the floor was 25. 95,483 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 3,234 MB. What players feel as lag is low fps together with a rising entity count.

What Rust version is Jitters Test Server running?

The build is Rust network protocol 2634 and build 167781 on Linux, running on Jitters Test Server. The protocol has to match for you to join, and Steam applies that update.

Is Jitters Test Server up, and how consistent is its uptime?

The server is live: Jitters Test Server is online. The reported uptime puts its last restart at about 15 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. The earliest Rust Analytics saw it was 13 September 2026.

Tags and Rankings

What is the meaning of the tags on Jitters Test Server?

These tags are published by Jitters Test Server and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^w (Weekly): One wipe a week; ^p (PvE): No fighting between players: the world is the threat; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): North America is its browser listing. Also in the tags and at the top of this page: current players, queue and world creation time.

Jitters Test Server appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Jitters Test Server matches these lists: Modded Rust servers, Best Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.

How to Join

What is the process to join Jitters Test Server?

The console route: start Rust, press F1, enter client.connect 104.129.132.227:30015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^w,NA,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Wipe schedule

^w
Weekly One wipe a week.

Gameplay

^p
PvE No fighting between players: the world is the threat.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Region

NA
North America North America is its browser listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.