Jitters Test Server
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #7,383 top 33% · #1138 in NA
- Rank · 7d ago
- #5,249 ▼2134 places down
- Last wipe
- 17h ago weekly schedule
- Next wipe
- 6d 6h Wed 21 Oct, 10:20 UTC
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 15 player hours, last seven days
- Map
- 3500 Procedural Map · seed 2244
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers, top 62% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tag- usual gap
- 1.1 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 33% else halves by day 2.5
Coming wipes
- 6d 6hWed 21 Oct, 10:20 UTC
- 13d 6hWed 28 Oct, 10:20 UTC
- 20d 6hWed 4 Nov, 10:20 UTC
- 21d 14hThu 5 Nov, 19:00 UTCFW
- 27d 6hWed 11 Nov, 10:20 UTC
- 34d 6hWed 18 Nov, 10:20 UTC
- 41d 6hWed 25 Nov, 10:20 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 10:20 UTC17h ago | – | – | running | 0 |
| Thu 8 Oct, 10:56 UTC6d ago | 1 | halved by day 2 | 6 days | 0 |
| Wed 30 Sep, 22:46 UTC14d ago | 3 | halved by day 3 | 7.5 days | 0 |
| Sun 27 Sep, 23:42 UTC17d ago | 2 | held half | 3 days | 1 |
| Sun 27 Sep, 17:39 UTC17d ago | 2 | – | 0.3 days | 1 |
| Sat 26 Sep, 20:43 UTC18d ago | 2 | – | 0.9 days | 0 |
| Fri 25 Sep, 12:51 UTC19d ago | 4 | – | 1.3 days | 0 |
| Thu 24 Sep, 16:28 UTC20d ago | 4 | – | 0.8 days | 0 |
| Thu 24 Sep, 09:50 UTC20d ago | 4 | – | 0.3 days | 1 |
| Thu 24 Sep, 00:14 UTC21d ago | 4 | – | 0.4 days | 2 |
| Tue 22 Sep, 21:05 UTC22d ago | 3 | – | 1.1 days | 0 |
| Tue 22 Sep, 11:26 UTC22d ago | 3 | – | 0.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | RustMode PvE | 10/8 | No Tech Tree | Skills | Raids | EventsNA · groups of 150+ · weekly · 4 on average | 3/50 | ▼−1−21.7% | |
| 2 | [US] Northnet 1x PVE | Events | Raids | No Tech Tree | Custom WNA · groups of 8+ · 1x · weekly · 3 on average | 0/75 | ▪+0 | |
| 3 | [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 194 on average | 192/2000 | ▲+29+17.6% | |
| 4 | [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 64 on average | 82/200 | ▲+43+111.2% | |
| 5 | [US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 60 on average | 47/200 | ▲+10+25.6% | |
| 6 | Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 59 on average | 59/125 | ▼−5−8.3% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on Jitters Test Server?
No gather rate appears in the name of Jitters Test Server. Up to 8 players per group, which is the game's default. pve is the mode, no combat against other players. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
What is the current map on Jitters Test Server?
Jitters Test Server uses a procedural map of size 3,500 with seed 2244, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.
Activity
Where does Jitters Test Server sit in the rankings?
On seven-day player hours, Jitters Test Server sits at #7,383, in the top 33% across ranked servers and #1,138 in North America.
What is the population on Jitters Test Server?
0 of 10 slots on Jitters Test Server are filled right now. The seven-day average is 0 players, with a peak of 1.
Wipe Schedule
How does Jitters Test Server handle wipe day?
Recent wipes at this server drew an average peak of 2 players. On the latest wipe, 1 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 33% of the time. If it did not hold, by day 2.5 the crowd dropped below half.
How often does Jitters Test Server wipe?
The schedule at Jitters Test Server cannot be confirmed from the few wipes on record, so the prediction follows its tag. The date of its next wipe is Wednesday 21 October at 10:20 UTC. This world has been running for 17 hours. The tags give a weekly wipe.
Server Details
What is the location of Jitters Test Server?
The NA tag and North America are what Jitters Test Server lists for itself. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 104.129.132.227:30015.
Is Jitters Test Server performing well?
Average server fps for the last 48 hours is 59; the floor was 25. 95,483 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 3,234 MB. What players feel as lag is low fps together with a rising entity count.
What Rust version is Jitters Test Server running?
The build is Rust network protocol 2634 and build 167781 on Linux, running on Jitters Test Server. The protocol has to match for you to join, and Steam applies that update.
Is Jitters Test Server up, and how consistent is its uptime?
The server is live: Jitters Test Server is online. The reported uptime puts its last restart at about 15 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. The earliest Rust Analytics saw it was 13 September 2026.
Tags and Rankings
What is the meaning of the tags on Jitters Test Server?
These tags are published by Jitters Test Server and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^w (Weekly): One wipe a week; ^p (PvE): No fighting between players: the world is the threat; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): North America is its browser listing. Also in the tags and at the top of this page: current players, queue and world creation time.
Jitters Test Server appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, Jitters Test Server matches these lists: Modded Rust servers, Best Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
How to Join
What is the process to join Jitters Test Server?
The console route: start Rust, press F1, enter client.connect 104.129.132.227:30015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,^w,NA,^p,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^w
Gameplay
^p
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.