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RUST ANALYTICS
LIVE90,318PLY11,785SRV
QUOTE 104.129.133.107:28089 Online checked 11m ago

Water World

moddedoxide
Players · last
0/ 200
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 200
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#16,008
top 72%
Rank · 7d ago
#8,243
7765 places down
Last wipe
11d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3500
Procedural Map · seed 1350359164
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

0246819:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
50%
else halves by day 2

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:35 UTC FW11d ago 1 – running 0
Mon 28 Sep, 21:48 UTC14d ago 1 held half 2.9 days 0
Fri 25 Sep, 23:20 UTC17d ago 0 – 2.9 days 0
Fri 25 Sep, 02:10 UTC18d ago 1 – 0.9 days 0
Wed 16 Sep, 21:56 UTC26d ago 1 halved by day 2 8.2 days 0
Wed 16 Sep, 03:04 UTC27d ago 1 – 0.8 days 0
Tue 15 Sep, 02:14 UTC28d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average155/300+22+17.0%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average204/245+69+50.9%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average92/100+1+0.9%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 83 on average104/1000−37−26.4%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average41/1000−12−22.6%
6SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 75 on average87/200−12−12.4%

Quick answers

from the figures on this page

Rules & Settings

How is Water World configured in terms of rules and settings?

No gather rate is given in the name of Water World. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Oxide. VAC, Valve's anti-cheat, is enabled.

What is the current map on Water World?

The map on Water World is procedural, size 3,500, with seed 1350359164, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Activity

What is the rank of Water World?

For the last seven days, Water World holds rank #16,008 on player hours, in the top 72% of all ranked servers.

How full is Water World?

On Water World, 0 players are in now, out of 200 slots. Average players over the last seven days: 0.

Wipe Cycle

How does Water World handle wipe day?

Recent wipes at this server drew an average peak of 1 players. 1 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 50% of its recent wipes. If it did not hold, by day 2 the crowd dropped below half.

On what cycle does Water World wipe?

There is no next wipe to predict for Water World, which wipes at irregular times. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 11 days 22 hours.

Server Details

What is the server location for Water World?

For Water World, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. 104.129.133.107:28089 is its address.

Is Water World performing well?

Server fps over the last 48 hours: 5 on average, 5 at the lowest. The entity count reached 65,889, covering buildings, deployables and all else in the world. The memory ceiling reached 4,181 MB. A climbing entity count plus low fps is the lag players report.

Water World runs which version of Rust?

The build is Rust network protocol 2634 and build 166586 on Linux, running on Water World. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of Water World?

The server is live: Water World is online. 11 days 2 hours ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 100% uptime, 168 hours on out of 168. The earliest Rust Analytics saw it was 13 September 2026.

Server Tags

How should you interpret the tags on Water World?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp200 (Max players): Capacity: 200 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166586 (Build): It runs build 166586; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings, which Water World publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature Water World?

On Rust Analytics, Water World matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What steps do I take to join Water World?

The console route: start Rust, press F1, enter client.connect 104.129.133.107:28089. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp200
Max players Capacity: 200 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166586
Build It runs build 166586.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.