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RUST ANALYTICS
LIVE53,101PLY11,647SRV
QUOTE 104.14.30.183:22014 Online checked 9m ago

[US] Innsmouth Charnel | PvE | nXPerience

moddedoxide
Players · last
0/ 50
+024h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#9,851
top 44%
Rank · 7d ago
#8,519
1332 places down
Last wipe
10d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
5
player hours, last seven days
Map
4123
Procedural Map · seed 1395492731
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75100:0009:0018:0003:0012:0021:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

02040608000:0009:0018:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 21:41 UTC10d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 53 on average46/175−27−37.3%
2[US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 30 on average32/50−21−39.5%
3[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average8/100−19−70.2%
4Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 21 on average11/100−7−38.6%
5Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 18 on average15/90−1−4.1%
6Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 16 on average6/150−1−12.0%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on [US] Innsmouth Charnel | PvE | nXPerience?

The name of [US] Innsmouth Charnel | PvE | nXPerience carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on [US] Innsmouth Charnel | PvE | nXPerience?

A procedural map of size 4,123 with seed 1395492731 runs on [US] Innsmouth Charnel | PvE | nXPerience, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Player Count

Where does [US] Innsmouth Charnel | PvE | nXPerience sit in the rankings?

In the top 44% of all ranked servers, [US] Innsmouth Charnel | PvE | nXPerience is #9,851 on player hours over the last seven days.

How many players does [US] Innsmouth Charnel | PvE | nXPerience have?

0 of 50 slots on [US] Innsmouth Charnel | PvE | nXPerience are filled right now. The mean over the last seven days is 0 players, reaching 1 at its highest. The busiest hour in the last 48 hours was 15:00 UTC, with an average of 1 players.

Wipe Cycle

How does [US] Innsmouth Charnel | PvE | nXPerience handle wipe day?

Recent wipes at this server drew an average peak of 1 players. On the latest wipe, 2 hours after the wipe, the crowd peaked.

When does [US] Innsmouth Charnel | PvE | nXPerience schedule its wipes?

No rhythm can be told for [US] Innsmouth Charnel | PvE | nXPerience yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 10 days 1 hours ago the current world was created.

Server Overview

What is the server location for [US] Innsmouth Charnel | PvE | nXPerience?

Its name points to North America, but [US] Innsmouth Charnel | PvE | nXPerience publishes no region tag. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 104.14.30.183:22014.

Is [US] Innsmouth Charnel | PvE | nXPerience performing well?

The last 48 hours average 60 server fps, the low being 56. The entity count reached 99,873, covering buildings, deployables and all else in the world. The memory ceiling reached 3,023 MB. Low fps and growing entities are the source of felt lag.

[US] Innsmouth Charnel | PvE | nXPerience is on which Rust version?

The build is Rust network protocol 2634 and build 167781 on Windows, running on [US] Innsmouth Charnel | PvE | nXPerience. Your game needs the same protocol to get in; Steam takes care of the update.

Is [US] Innsmouth Charnel | PvE | nXPerience up, and how consistent is its uptime?

The server is live: [US] Innsmouth Charnel | PvE | nXPerience is online. Its own uptime figure dates the last restart to roughly 3 hours ago. 7 full days have passed with 80% uptime, 134 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Tags and Rankings

How should you interpret the tags on [US] Innsmouth Charnel | PvE | nXPerience?

Published by [US] Innsmouth Charnel | PvE | nXPerience for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature [US] Innsmouth Charnel | PvE | nXPerience?

These Rust Analytics lists include [US] Innsmouth Charnel | PvE | nXPerience: Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What is the process to join [US] Innsmouth Charnel | PvE | nXPerience?

The console route: start Rust, press F1, enter client.connect 104.14.30.183:22014. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Capacity: 50 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build It runs build 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.