(10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 1 peak 4
- Rank
- #3,130 top 14%
- Rank · 7d ago
- #3,891 ▲761 places up
- Last wipe
- 12d ago monthly schedule
- Next wipe
- 22d 12h Thu 5 Nov, 19:00 UTC FW
- Group limit
- 12 max players per team
- Gather rate
- 5x read from the name
- Score
- 188 player hours, last seven days
- Map
- 4750 Custom Map · seed 1337
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 3 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 14% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes only- wipe-day peak
- 2 players, last three wipes
Coming wipes
- 22d 12hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:40 UTC FW12d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | HollowServers.co 5x No BPs [Loot++|MyMini|Shop|Events]10xNA · groups of 8+ · 5x · monthly · 111 on average | 59/150 | ▼−10−13.9% | |
| 2 | AceRust.com 5x No BPs [Loot++|PvP|MyMini|Shop]10xNA · groups of 8+ · 5x · monthly · 79 on average | 100/150 | ▲+67+206.9% | |
| 3 | Rustafields.com [X5][Shop]EU · groups of 16+ · 5x · monthly · 11 on average | 2/150 | ▼−3−60.7% | |
| 4 | JumpRust.com - EU 5x Light|RP Shop|Kits|TP|Events|Monthly|EU · groups of 100+ · 5x · monthly · 9 on average | 3/120 | ▪+0+0.0% | |
| 5 | JumpRust.com - US 5x Light|RP Shop|Kits|TP|Events|Monthly|NA · groups of 100+ · 5x · monthly · 6 on average | 5/120 | ▲+1+15.4% | |
| 6 | NoTime PvP 5x Custom [Events|SkillTree|Skins|RaidBases]NA · groups of 8+ · 5x · monthly · 4 on average | 2/100 | ▲+1+100.0% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit?
(10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit carries its gather rate in its name: 5x. 12 players is the upper limit for a group. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. VAC is active.
Which map is played on (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit?
The map on (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit is procedural, size 4,750, with seed 1337, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. Its current map goes by Custom Map.
Player Count
Where does (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit sit in the rankings?
In the top 14% of all ranked servers, (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit is #3,130 on player hours over the last seven days.
How full is (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit?
On (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit, 0 players are in now, out of 100 slots. The seven-day average is 1 players, with a peak of 4. At 18:00 UTC in the last 48 hours, it averaged 2 players, the busiest hour.
Wipe Cycle
What happens on wipe day at (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit?
An average of 2 players marked the busiest point of its recent wipes. 2 hours after the latest wipe, the crowd reached its peak.
When does (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit schedule its wipes?
Once a month, at the force wipe, (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit wipes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes at that time. This world has been running for 12 days 13 hours. A monthly wipe schedule is published in its tags.
Server Overview
What is the location of (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit?
There is no region published for (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 104.192.227.19:28025.
What is the performance like on (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit?
Average server fps for the last 48 hours is 23; the floor was 10. At its peak it held 165,619 entities: buildings, deployables and the rest of the world. Memory use peaked at 13,836 MB. Low fps and growing entities are the source of felt lag.
(10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit is on which Rust version?
Rust network protocol 2634 and build 166494 on Windows is what (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit runs. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit?
(10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit is up. It is taking players now. Its own uptime figure dates the last restart to roughly 9 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. The earliest Rust Analytics saw it was 13 September 2026.
Tags and Rankings
How should you interpret the tags on (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit?
Published by (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Slot count: 100; ts12 (Group limit): Teams take no more than 12; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166494 (Build): Game build: 166494; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^m (Monthly): A single wipe each month, alongside Facepunch's force wipe; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit?
The following Rust Analytics lists feature (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit: Rust servers with 5x gather rates and Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks; Gather rate: 5x.
How to Join
How can I connect to (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit?
The console route: start Rust, press F1, enter client.connect 104.192.227.19:28025. The page's Launch Rust button opens Rust through Steam and connects you instead. For more information, go to https://discord.com/invite/RAx8uEeATT.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,^m,gmrust,cs166494,ts12,^o^z
Game
gmrust
mp100
ts12
v2634
cs166494
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.