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RUST ANALYTICS
LIVE35,140PLY11,447SRV
QUOTE 104.192.227.19:28025 Online checked 7m ago

(10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit

5x monthly wipes moddedoxide
Players · last
0/ 100
+024h
0% full
Day range 0 2
7-day avg 1 peak 4
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
+0
no reading a day ago
7-day average
1
peak 4
Rank
#3,130
top 14%
Rank · 7d ago
#3,891
761 places up
Last wipe
12d ago
monthly schedule
Next wipe
22d 12h
Thu 5 Nov, 19:00 UTC FW
Group limit
12 max
players per team
Gather rate
5x
read from the name
Score
188
player hours, last seven days
Map
4750
Custom Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123407:0016:0001:0011:0020:0005:00

Hourly average and peak, UTC. Busiest hour of the two days: 3 players.

Server performance

02040608007:0016:0001:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 14% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 22d 12h

The force wipe · high confidence

wipe-day peak
2
players, last three wipes

Coming wipes

  1. 22d 12hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:40 UTC FW12d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1HollowServers.co 5x No BPs [Loot++|MyMini|Shop|Events]10xNA · groups of 8+ · 5x · monthly · 111 on average59/150−10−13.9%
2AceRust.com 5x No BPs [Loot++|PvP|MyMini|Shop]10xNA · groups of 8+ · 5x · monthly · 79 on average100/150+67+206.9%
3Rustafields.com [X5][Shop]EU · groups of 16+ · 5x · monthly · 11 on average2/150−3−60.7%
4JumpRust.com - EU 5x Light|RP Shop|Kits|TP|Events|Monthly|EU · groups of 100+ · 5x · monthly · 9 on average3/120+0+0.0%
5JumpRust.com - US 5x Light|RP Shop|Kits|TP|Events|Monthly|NA · groups of 100+ · 5x · monthly · 6 on average5/120+1+15.4%
6NoTime PvP 5x Custom [Events|SkillTree|Skins|RaidBases]NA · groups of 8+ · 5x · monthly · 4 on average2/100+1+100.0%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit?

(10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit carries its gather rate in its name: 5x. 12 players is the upper limit for a group. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. VAC is active.

Which map is played on (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit?

The map on (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit is procedural, size 4,750, with seed 1337, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. Its current map goes by Custom Map.

Player Count

Where does (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit sit in the rankings?

In the top 14% of all ranked servers, (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit is #3,130 on player hours over the last seven days.

How full is (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit?

On (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit, 0 players are in now, out of 100 slots. The seven-day average is 1 players, with a peak of 4. At 18:00 UTC in the last 48 hours, it averaged 2 players, the busiest hour.

Wipe Cycle

What happens on wipe day at (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit?

An average of 2 players marked the busiest point of its recent wipes. 2 hours after the latest wipe, the crowd reached its peak.

When does (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit schedule its wipes?

Once a month, at the force wipe, (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit wipes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes at that time. This world has been running for 12 days 13 hours. A monthly wipe schedule is published in its tags.

Server Overview

What is the location of (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit?

There is no region published for (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 104.192.227.19:28025.

What is the performance like on (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit?

Average server fps for the last 48 hours is 23; the floor was 10. At its peak it held 165,619 entities: buildings, deployables and the rest of the world. Memory use peaked at 13,836 MB. Low fps and growing entities are the source of felt lag.

(10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit is on which Rust version?

Rust network protocol 2634 and build 166494 on Windows is what (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit runs. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit?

(10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit is up. It is taking players now. Its own uptime figure dates the last restart to roughly 9 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. The earliest Rust Analytics saw it was 13 September 2026.

Tags and Rankings

How should you interpret the tags on (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit?

Published by (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Slot count: 100; ts12 (Group limit): Teams take no more than 12; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166494 (Build): Game build: 166494; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^m (Monthly): A single wipe each month, alongside Facepunch's force wipe; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit?

The following Rust Analytics lists feature (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit: Rust servers with 5x gather rates and Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks; Gather rate: 5x.

How to Join

How can I connect to (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit?

The console route: start Rust, press F1, enter client.connect 104.192.227.19:28025. The page's Launch Rust button opens Rust through Steam and connects you instead. For more information, go to https://discord.com/invite/RAx8uEeATT.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^m,gmrust,cs166494,ts12,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Slot count: 100.
ts12
Group limit Teams take no more than 12.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166494
Build Game build: 166494.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Wipe schedule

^m
Monthly A single wipe each month, alongside Facepunch's force wipe.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.