Pyro Test Server
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #6,926 top 31%
- Rank · 7d ago
- #7,797 ▲871 places up
- Last wipe
- 2d ago no schedule published
- Next wipe
- – no rhythm it keeps
- Group limit
- quad players per team
- Gather rate
- – no rate in the name
- Score
- 19 player hours, last seven days
- Map
- 4250 Procedural Map · seed 1905085736
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers, and #387 of the quad servers (top 48%). Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keeps- usual gap
- 4.4 days between real wipes
- on rhythm
- 50% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 67% else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 12 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 21:22 UTC2d ago | 1 | – | running | 0 |
| Wed 7 Oct, 06:17 UTC7d ago | 1 | held half | 4.6 days | 0 |
| Tue 6 Oct, 20:17 UTC8d ago | 1 | – | 0.4 days | 0 |
| Fri 2 Oct, 18:00 UTC12d ago | 1 | held half | 4.1 days | 0 |
| Thu 24 Sep, 17:28 UTC20d ago | 1 | halved by day 2 | 8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ORIGEMZ | VANILLA+ | SQUADSA · quad · weekly · 40 on average | 18/100 | ▼−42−70.2% | |
| 2 | PACIFIC RUST | Vanilla + Modo Pacífico|Max Squad|Wipe MensalSA · quad · monthly · 5 on average | 6/200 | ▼−4−39.0% | |
| 3 | #MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 09.10EU · quad · weekly · 5 on average | 2/80 | ▲+1 | |
| 4 | [ESP] RUST ESPAÑA DISOBEY.COM.ESEU · quad · monthly · 5 on average | 4/101 | ▼−4−51.5% | |
| 5 | LusoTuga Prime | EU | Vanilla | BiweeklyEU · quad · biweekly · 4 on average | 3/100 | ▼−3−50.7% | |
| 6 | [RU] Кубань PVP [Solo/Duo/Trio/Quad]EU · quad · 4 on average | 3/100 | ▲+1+44.0% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on Pyro Test Server?
The name of Pyro Test Server carries no gather rate. The group limit is 4 players, set via quad. roleplay is the mode, a roleplay setting with towns and jobs. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on Pyro Test Server?
The map on Pyro Test Server is procedural, size 4,250, with seed 1905085736, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Player Count
Where does Pyro Test Server sit in the rankings?
In the top 31% of all ranked servers, Pyro Test Server is #6,926 on player hours over the last seven days. Among servers in quad, it stands at #387.
What is the population on Pyro Test Server?
0 of 50 slots on Pyro Test Server are filled right now. The seven-day average is 0 players, with a peak of 1. At 19:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.
Wipe Frequency
What can you expect on wipe day for Pyro Test Server?
The average peak across its recent wipes is 1 players. 12 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 67% of the time. The crowd fell below half by day 2 when it did not hold.
How often does Pyro Test Server wipe?
Pyro Test Server wipes at times that do not follow a pattern, so no next wipe can be predicted. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 2 days 23 hours old.
Server Overview
Where can Pyro Test Server be found?
For Pyro Test Server, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 104.234.251.154:28035.
What is the performance like on Pyro Test Server?
Average server fps for the last 48 hours is 59; the floor was 32. At its peak it held 106,740 entities: buildings, deployables and the rest of the world. Memory use peaked at 4,360 MB. Low fps and growing entities are the source of felt lag.
Pyro Test Server runs which version of Rust?
The version in use at Pyro Test Server: Rust network protocol 2634 and build 166586, on Windows. Joining requires the same protocol on your game, which Steam updates.
Is Pyro Test Server up, and how consistent is its uptime?
Pyro Test Server is up. It is taking players now. The reported uptime puts its last restart at about 14 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.
Tags and Rankings
How should you interpret the tags on Pyro Test Server?
These tags are published by Pyro Test Server and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Slot count: 50; ts4 (Group limit): Teams take no more than 4; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166586 (Build): Game build: 166586; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^r (Roleplay): This server runs roleplay; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature Pyro Test Server?
The following Rust Analytics lists feature Pyro Test Server: Modded Rust servers and Rust roleplay servers. It appears under these filters on the server list: Type: Modded; Server tag: Roleplay ^r, Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 3 days.
Connection
What is the process to join Pyro Test Server?
Type client.connect 104.234.251.154:28035 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can visit its website at https://discord.com/invite/sCQCaHTNdX.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^r,gmrust,cs166586,ts4,^o^z
Game
gmrust
mp50
ts4
v2634
cs166586
ptrak
$r?
Gameplay
^r
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.