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RUST ANALYTICS
LIVE48,799PLY11,599SRV
QUOTE 104.28.217.175:28015 Offline checked 1d ago

Local_Test

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,977
top 71%
Rank · 7d ago
–
not ranked a week ago
Last wipe
1d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
16 Sep 2026
no hostname published

Players

AveragePeakWipe
0123409:0010:00Wiped Mon 12 Oct, 09:19 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep12 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 09:19 UTC1d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average204/225+20+10.9%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 359 on average159/225+45+39.0%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 342 on average400/400−15−3.7%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average162/200+57+53.7%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average30/250+2+5.9%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average134/225+38+38.9%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Local_Test?

The name of Local_Test carries no gather rate. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched off.

Which map is played on Local_Test?

The game generates the procedural map on Local_Test.

Population

Where does Local_Test sit in the rankings?

For the last seven days, Local_Test holds rank #15,977 on player hours, in the top 71% of all ranked servers.

How many players does Local_Test have?

At present, Local_Test is offline; the last sighting was 38 hours ago. Average players over the last seven days: 0.

Wipe Frequency

When does Local_Test schedule its wipes?

There are too few wipes on record for Local_Test to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 39 hours.

Server Details

What is the server location for Local_Test?

No region is published by Local_Test. Rust Analytics reports the location a server claims, not the machine's actual location. 104.28.217.175:28015 is its address.

What Rust version is Local_Test running?

The build is Rust network protocol 2634 and build 167584 on Windows, running on Local_Test. The protocol has to match for you to join, and Steam applies that update.

Is Local_Test up, and how consistent is its uptime?

No response from Local_Test. It was last seen 38 hours ago. 7 full days have passed with 1% uptime, 2 of 168 hours. 16 September 2026 is when Rust Analytics first saw it.

Server Tags

What is the meaning of the tags on Local_Test?

These tags are published by Local_Test and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167584 (Build): Build 167584; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Local_Test show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature Local_Test: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Joining the Server

What steps do I take to join Local_Test?

The console route: start Rust, press F1, enter client.connect 104.28.217.175:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players It holds 10 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167584
Build Build 167584.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.