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RUST ANALYTICS
LIVE40,959PLY11,530SRV
QUOTE 104.28.244.228:28015 Offline checked 20d ago

LOCAL LAB [no EAC]

Players · last
1/ 10
n/a24h
10% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#14,041
top 64%
Rank · 7d ago
#7,682
6359 places down
Last wipe
26d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
18 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep27 Sep29 Sep1 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average153/200−4−2.3%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 358 on average97/200+5+5.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 340 on average412/450+35+9.3%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 335 on average106/200+19+21.6%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average29/250+4+14.5%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average110/150+29+35.9%

Quick answers

from the figures on this page

Server Rules

How is LOCAL LAB [no EAC] configured in terms of rules and settings?

No gather rate is given in the name of LOCAL LAB [no EAC]. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC, Valve's anti-cheat, is disabled.

What is the current map on LOCAL LAB [no EAC]?

A procedural map runs on LOCAL LAB [no EAC], created by the game.

Player Count

What position does LOCAL LAB [no EAC] hold in the server rankings?

In the top 64% of all ranked servers, LOCAL LAB [no EAC] is #14,041 on player hours over the last seven days.

How full is LOCAL LAB [no EAC]?

At present, LOCAL LAB [no EAC] is offline; the last sighting was 20 days ago.

Wipe Frequency

When does LOCAL LAB [no EAC] schedule its wipes?

No rhythm can be told for LOCAL LAB [no EAC] yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 26 days 9 hours ago the current world was created.

Server Details

What is the location of LOCAL LAB [no EAC]?

There is no region published for LOCAL LAB [no EAC]. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 104.28.244.228:28015.

LOCAL LAB [no EAC] is on which Rust version?

Rust network protocol 2633 and build 164530 on Windows is what LOCAL LAB [no EAC] runs. The protocol has to match for you to join, and Steam applies that update.

How reliable is LOCAL LAB [no EAC] and is it currently online?

LOCAL LAB [no EAC] is down. The last time we saw it was 20 days ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 18 September 2026.

Server Tags

How should you interpret the tags on LOCAL LAB [no EAC]?

These tags are published by LOCAL LAB [no EAC] and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs164530 (Build): Game build: 164530; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent. The tags also carry its current players, queue and world creation time; this page shows them at the top.

LOCAL LAB [no EAC] appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, LOCAL LAB [no EAC] matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

How can I connect to LOCAL LAB [no EAC]?

Type client.connect 104.28.244.228:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs164530
Build Game build: 164530.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.