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RUST ANALYTICS
LIVE49,891PLY11,600SRV
QUOTE 104.28.244.232:28015 Offline checked 20d ago

LOCAL LAB [no EAC]

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,551
top 71%
Rank · 7d ago
#15,850
299 places up
Last wipe
26d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
22 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep24 Sep25 Sep27 Sep28 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average213/225+29+15.8%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 359 on average172/225+58+50.3%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 342 on average390/400−25−6.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average170/200+65+61.3%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average31/250+3+9.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average142/225+46+47.2%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on LOCAL LAB [no EAC]?

No gather rate is given in the name of LOCAL LAB [no EAC]. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC is not active.

What is the current map on LOCAL LAB [no EAC]?

LOCAL LAB [no EAC] uses a procedural map, which the game generates.

Activity

What is the rank of LOCAL LAB [no EAC]?

In the top 71% of all ranked servers, LOCAL LAB [no EAC] is #15,551 on player hours over the last seven days.

How many players does LOCAL LAB [no EAC] have?

At present, LOCAL LAB [no EAC] is offline; the last sighting was 20 days 3 hours ago.

Wipe Frequency

When does LOCAL LAB [no EAC] schedule its wipes?

There are too few wipes on record for LOCAL LAB [no EAC] to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 26 days 7 hours old.

Server Info

Where can LOCAL LAB [no EAC] be found?

No region is published by LOCAL LAB [no EAC]. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 104.28.244.232:28015 is its address.

What Rust version is LOCAL LAB [no EAC] running?

The version in use at LOCAL LAB [no EAC]: Rust network protocol 2633 and build 164530, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

Is LOCAL LAB [no EAC] up, and how consistent is its uptime?

LOCAL LAB [no EAC] is down. The last time we saw it was 20 days 3 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 22 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on LOCAL LAB [no EAC]?

These tags are published by LOCAL LAB [no EAC] and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs164530 (Build): Build 164530; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does LOCAL LAB [no EAC] show up in Rust Analytics lists and filters?

On Rust Analytics, LOCAL LAB [no EAC] matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

How can I connect to LOCAL LAB [no EAC]?

The console route: start Rust, press F1, enter client.connect 104.28.244.232:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players It holds 10 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs164530
Build Build 164530.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.