SKYNET
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #13,680 top 61%
- Rank · 7d ago
- #9,292 ▼4388 places down
- Last wipe
- 10d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 3 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average | 186/225 | ▲+14+8.0% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 359 on average | 129/200 | ▲+27+26.7% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 341 on average | 406/425 | ▲+9+2.3% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average | 145/200 | ▲+54+60.1% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 28/250 | ▲+2+8.4% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 128/175 | ▲+41+47.3% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on SKYNET?
No gather rate is given in the name of SKYNET. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched off.
Which map is played on SKYNET?
A procedural map runs on SKYNET, created by the game.
Population
Where does SKYNET sit in the rankings?
For the last seven days, SKYNET holds rank #13,680 on player hours, in the top 61% of all ranked servers.
How many players does SKYNET have?
0 of 50 slots on SKYNET are filled right now. The mean over the last seven days is 0 players, reaching 1 at its highest.
Wipe Frequency
When does SKYNET schedule its wipes?
There are too few wipes on record for SKYNET to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 10 days 4 hours ago the current world was created.
Server Details
What is the location of SKYNET?
No region is published by SKYNET. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 104.37.143.245:28015 is its address.
What Rust version is SKYNET running?
The version in use at SKYNET: Rust network protocol 2634 and build 166652, on Linux. Joining requires the same protocol on your game, which Steam updates.
How reliable is SKYNET and is it currently online?
The server is live: SKYNET is online. 100% is its uptime for the last 7 full days, 168 of 168 hours. The earliest Rust Analytics saw it was 3 October 2026.
Server Tags
What is the meaning of the tags on SKYNET?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): Build 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set, which SKYNET publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does SKYNET show up in Rust Analytics lists and filters?
On Rust Analytics, SKYNET matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connection
What steps do I take to join SKYNET?
Type client.connect 104.37.143.245:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust
mp50
ts8
v2634
cs166652
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.