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RUST ANALYTICS
LIVE69,203PLY11,678SRV
QUOTE 109.194.35.245:28015 Offline checked 57m ago

DevHev Local

moddedoxide
Players · last
1/ 50
+024h
2% full
Day range 1 1
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 50
2% full
Change · 24h
+0
no reading a day ago
7-day average
1
peak 1
Rank
#6,390
top 29%
Rank · 7d ago
#8,210
1820 places up
Last wipe
9d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
24
player hours, last seven days
Map
1600
Procedural Map · seed 1492357730
First seen
28 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75110:0013:0016:0010:0016:0019:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

010020030040010:0013:0016:0010:0016:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k28 Sep1 Oct4 Oct8 Oct11 Oct14 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.2 days
between real wipes
on rhythm
33%
of its recent wipes
wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctFri 2 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 06:35 UTC9d ago 1 – running 1
Fri 2 Oct, 03:39 UTC12d ago 1 – 3.1 days 1
Tue 29 Sep, 22:16 UTC14d ago 2 – 2.2 days 2
Mon 28 Sep, 17:57 UTC16d ago 3 – 1.2 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average89/300+42+89.4%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average111/225+30+37.6%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average92/100+1+1.6%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average20/1000−18−47.0%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average8/1000−4−35.6%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average41/700−13−23.7%

Quick answers

from the figures on this page

Map and Rules

How is DevHev Local configured in terms of rules and settings?

No gather rate is given in the name of DevHev Local. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on DevHev Local?

DevHev Local uses a procedural map of size 1,600 with seed 1492357730, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Activity

What position does DevHev Local hold in the server rankings?

In the top 29% of all ranked servers, DevHev Local is #6,390 on player hours over the last seven days.

How full is DevHev Local?

Right now, DevHev Local is offline; the last sighting was 57 minutes ago. The seven-day average is 1 players, with a peak of 1. Over the last 48 hours, the peak hour was 11:00 UTC, averaging 1 players.

Wipe Cycle

What happens on wipe day at DevHev Local?

An average of 1 players marked the busiest point of its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.

On what cycle does DevHev Local wipe?

There is no next wipe to predict for DevHev Local, which wipes at irregular times. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 9 days 14 hours old.

Server Overview

Where can DevHev Local be found?

For DevHev Local, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 109.194.35.245:28015 is its address.

How is the performance on DevHev Local?

The last 48 hours average 228 server fps, the low being 187. 11,632 entities is the maximum carried: buildings, deployables and everything else. Up to 1,463 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

What Rust version is DevHev Local running?

The build is Rust network protocol 2634 and build 166652 on Windows, running on DevHev Local. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is DevHev Local and is it currently online?

Offline at this moment: DevHev Local. Last seen 57 minutes ago. Its own uptime figure dates the last restart to roughly 3 hours ago. 13% is its uptime for the last 7 full days, 22 of 168 hours. First sighting by Rust Analytics: 28 September 2026.

Server Tags

What is the meaning of the tags on DevHev Local?

Published by DevHev Local for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): It runs build 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature DevHev Local?

These Rust Analytics lists include DevHev Local: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What steps do I take to join DevHev Local?

The console route: start Rust, press F1, enter client.connect 109.194.35.245:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players Slot count: 50.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166652
Build It runs build 166652.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.