Michael's PVE Build Server
Key statistics
the figures behind the quote- Players now
- 1/ 5 20% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #13,951 no region published
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 30d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 14 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]groups of 10+ · monthly · 31 on average | 5/200 | ▼−5−51.3% | |
| 2 | BroinRust [PVE CLASSIC EU/EA]EU · groups of 8+ · monthly · 8 on average | 2/200 | ▼−1−27.3% | |
| 3 | CZ/SK PVE!! No raid_No kill :-) RUSTUJgroups of 8+ · 7 on average | 1/30 | ▼−1−40.0% | |
| 4 | CZ/EU Farming Industry PVEEU · groups of 8+ · monthly · 5 on average | 1/50 | ▪+0 | |
| 5 | BRUTAL RUST | PVE | ZOMBIES-EVENTS-BUILDING | MONTHLYgroups of 10+ · monthly · 5 on average | 1/100 | ▪+0−33.3% | |
| 6 | 抗日那几年2.0重制中,敬请期待!EA · groups of 8+ · 3 on average | 5/100 | ▪+0+0.0% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Michael's PVE Build Server?
No gather rate appears in the name of Michael's PVE Build Server. The default group size of 8 players applies here. It runs pve, no combat against other players. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
Which map is played on Michael's PVE Build Server?
Michael's PVE Build Server uses a procedural map, which the game generates.
Player Count
Where does Michael's PVE Build Server sit in the rankings?
In the top – of all ranked servers, Michael's PVE Build Server is #13,951 on player hours over the last seven days.
How full is Michael's PVE Build Server?
Right now, Michael's PVE Build Server is offline; the last sighting was 30 days 13 hours ago.
Wipe Cycle
How often does Michael's PVE Build Server wipe?
There are too few wipes on record for Michael's PVE Build Server to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 30 days 17 hours old.
Server Overview
What is the server location for Michael's PVE Build Server?
No region is published by Michael's PVE Build Server. Rust Analytics reports the location a server claims, not the machine's actual location. 109.242.231.177:28015 is its address.
Michael's PVE Build Server is on which Rust version?
The build is Rust network protocol 2633 and build 163794 on Windows, running on Michael's PVE Build Server. The protocol has to match for you to join, and Steam applies that update.
Is Michael's PVE Build Server up, and how consistent is its uptime?
Offline at this moment: Michael's PVE Build Server. Last seen 30 days 13 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. First sighting by Rust Analytics: 14 September 2026.
Tags and Rankings
What is the meaning of the tags on Michael's PVE Build Server?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): It holds 5 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs163794 (Build): It runs build 163794; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^p (PvE): Player-versus-player fighting is off; the world supplies the danger, which Michael's PVE Build Server publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Michael's PVE Build Server appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature Michael's PVE Build Server: Rust build and creative servers, Rust community servers and Best Rust PvE servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Connection
How can I connect to Michael's PVE Build Server?
Type client.connect 109.242.231.177:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp5,ptrak,$r?,v2633,^p,gmrust,cs163794,ts8
Game
gmrust
mp5
ts8
v2633
cs163794
ptrak
$r?
Gameplay
^p
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.