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RUST ANALYTICS
LIVE40,940PLY11,533SRV
QUOTE 109.252.87.15:28015 Offline checked 23d ago

Test

Players · last
0/ 100
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,508
no region published
Rank · 7d ago
#15,134
374 places down
Last wipe
38d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
19 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average153/200−4−2.3%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 358 on average97/200+5+5.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 340 on average412/450+35+9.3%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 335 on average106/200+19+21.6%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average28/250+3+10.5%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average109/150+28+34.7%

Quick answers

from the figures on this page

Server Rules

How is Test configured in terms of rules and settings?

No gather rate appears in the name of Test. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. VAC is not active.

What is the current map on Test?

Test uses a procedural map, which the game generates.

Population

Where does Test sit in the rankings?

For the last seven days, Test holds rank #15,508 on player hours, in the top – of all ranked servers.

How many players does Test have?

Right now, Test is offline; the last sighting was 23 days 19 hours ago.

Wipe Cycle

When does Test schedule its wipes?

The record holds too few of Test's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 38 days 10 hours ago the current world was created.

Server Overview

Where can Test be found?

Its region code is eu2, but Test publishes no region. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 109.252.87.15:28015 is its address.

Test runs which version of Rust?

The version in use at Test: Rust network protocol 2617 and build 140244, on Windows. Joining requires the same protocol on your game, which Steam updates.

How reliable is Test and is it currently online?

Test is down. The last time we saw it was 23 days 19 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 19 September 2026.

Tags and Rankings

How should you interpret the tags on Test?

These tags are published by Test and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2617 (Protocol): To join, your game needs protocol 2617; cs140244 (Build): Build 140244; ptrak (Networking): The standard network layer, RakNet; $reu2 (Region code): Region code eu2. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Test appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include Test: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

What steps do I take to join Test?

Type client.connect 109.252.87.15:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$reu2,v2617,gmrust,cs140244,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp100
Max players Capacity: 100 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2617
Protocol To join, your game needs protocol 2617.
cs140244
Build Build 140244.
ptrak
Networking The standard network layer, RakNet.
$reu2
Region code Region code eu2.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.