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RUST ANALYTICS
LIVE82,577PLY11,607SRV
QUOTE 109.254.23.88:28015 Online checked 17m ago

PVP

moddedcarbon
Players · last
0/ 50
−1−100.0%24h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
−1
−100.0% from 1
7-day average
0
peak 1
Rank
#8,490
top 39%
Rank · 7d ago
–
not ranked a week ago
Last wipe
2d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
7
player hours, last seven days
Map
3000
Custom Map · seed 1337
First seen
20 Oct 2026
no hostname published

Players

AveragePeak
00.250.50.75120:0023:0003:0006:0020:0018:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

010020030040020:0023:0003:0006:0020:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct21 Oct22 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 18:20 UTC2d ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 126 on average33/400−41−55.2%
2МИНИ-КАРТА 2Х | STORM | FPS+ 21.10EU · groups of 8+ · weekly · 118 on average134/100+6+4.6%
3RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 20.10EU · groups of 16+ · weekly · 106 on average86/245−19−18.2%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 17.10EU · groups of 16+ · monthly · 84 on average18/1000−26−59.2%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 18.10EU · groups of 16+ · monthly · 76 on average18/700−20−52.4%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10EU · groups of 16+ · monthly · 67 on average227/1000+212+1396.7%

Quick answers

from the figures on this page

Server Rules

How is PVP configured in terms of rules and settings?

The name of PVP carries no gather rate. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Carbon. VAC, Valve's anti-cheat, is enabled.

Which map is played on PVP?

The map on PVP is procedural, size 3,000, with seed 1337, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. Its current map goes by Custom Map.

Activity

What position does PVP hold in the server rankings?

In the top 39% of all ranked servers, PVP is #8,490 on player hours over the last seven days.

What is the population on PVP?

0 of 50 slots on PVP are filled right now. The seven-day average is 0 players, with a peak of 1. At 19:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.

Wipe Schedule

On what cycle does PVP wipe?

There are too few wipes on record for PVP to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 2 days 1 hours ago the current world was created.

Server Details

Where can PVP be found?

No region is published by PVP. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 109.254.23.88:28015 is its address.

How is the performance on PVP?

Server fps over the last 48 hours: 238 on average, 206 at the lowest. At its peak it held 40,252 entities: buildings, deployables and the rest of the world. Memory use peaked at 2,102 MB. Low fps and growing entities are the source of felt lag.

What Rust version is PVP running?

The build is Rust network protocol 2634 and build 166494 on Windows, running on PVP. The protocol has to match for you to join, and Steam applies that update.

Is PVP up, and how consistent is its uptime?

PVP is up. It is taking players now. 2 hours ago is when it last restarted, judging by the uptime it reports. Availability of 46% over the last 1 full day: it was online for 11 of 24 hours. First sighting by Rust Analytics: 20 October 2026.

Server Tags

What is the meaning of the tags on PVP?

These tags are published by PVP and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166494 (Build): Build 166494; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): Carbon provides the plugin framework. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does PVP show up in Rust Analytics lists and filters?

On Rust Analytics, PVP matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Joining the Server

What steps do I take to join PVP?

Type client.connect 109.254.23.88:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Capacity: 50 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166494
Build Build 166494.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Categorised as Modded: plugins or settings alter gameplay.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.