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RUST ANALYTICS
LIVE46,018PLY11,570SRV
QUOTE 110.42.55.147:40000 Online EA checked 7m ago

太初仙境PVE

moddedoxidepvesoftcore
Players · last
0/ 100
−2−100.0%24h
0% full
Day range 0 3
7-day avg 1 peak 5
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
−2
−100.0% from 2
7-day average
1
peak 5
Rank
#2,964
top 13% · #281 in EA
Rank · 7d ago
#3,989
1025 places up
Last wipe
10d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
212
player hours, last seven days
Map
3500
Procedural Map · seed 1
First seen
3 Oct 2026
no hostname published

Players

AveragePeak
0123402:0011:0020:0005:0014:0023:00

Hourly average and peak, UTC. Busiest hour of the two days: 4 players.

Server performance

02040608002:0011:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k3 Oct5 Oct7 Oct10 Oct12 Oct14 Oct

Top 13% of all ranked servers, top 54% in EA. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
3
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 37 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 14:15 UTC6d ago 3 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1【英雄PVE】武器特效/BOSS/死亡不掉/无需加速器EA · groups of 8+ · 56 on average52/123−3−5.7%
2生存PVE S120档 | 丧尸 | 摸金撤离 | 死亡不掉 | RICKEA · groups of 20+ · monthly · 37 on average30/128−11−27.4%
3小萌妹PVE-建家打怪-万款皮肤免费-房子无敌EA · groups of 20+ · monthly · 25 on average49/100+15+45.2%
4低调/PVE/10倍废料/养老/死亡不掉/等级/强化EA · groups of 20+ · monthly · 22 on average20/200+0+0.4%
5小淘气PVE-简单玩法-10倍爆率-经久耐玩EA · groups of 8+ · monthly · 19 on average22/100+4+19.5%
6黑鲨PVE/10倍废料/打怪升级/长久耐玩/死亡不掉EA · groups of 20+ · monthly · 16 on average16/200+1+6.1%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on 太初仙境PVE?

No gather rate is given in the name of 太初仙境PVE. The default group size of 8 players applies here. It runs softcore, Facepunch's easier mode: you keep part of your loot. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. VAC is active.

Which map is played on 太初仙境PVE?

太初仙境PVE uses a procedural map of size 3,500 with seed 1, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Activity

Where does 太初仙境PVE sit in the rankings?

On seven-day player hours, 太初仙境PVE sits at #2,964, in the top 13% across ranked servers and #281 in Asia.

How full is 太初仙境PVE?

0 of 100 slots on 太初仙境PVE are filled right now. Average players over seven days: 1; peak: 5. Over the last 48 hours, the peak hour was 04:00 UTC, averaging 3 players.

Wipe Frequency

How does 太初仙境PVE handle wipe day?

The average peak across its recent wipes is 3 players. 37 hours after the latest wipe, the crowd reached its peak.

When does 太初仙境PVE schedule its wipes?

The record holds too few of 太初仙境PVE's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 10 days 18 hours.

Server Info

What is the server location for 太初仙境PVE?

The EA tag and Asia are what 太初仙境PVE lists for itself. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 110.42.55.147:40000.

What is the performance like on 太初仙境PVE?

Server fps over the last 48 hours: 40 on average, 26 at the lowest. The entity count reached 80,666, covering buildings, deployables and all else in the world. Memory use peaked at 3,786 MB. Low fps and growing entities are the source of felt lag.

太初仙境PVE runs which version of Rust?

Rust network protocol 2634 and build 166652 on Windows is what 太初仙境PVE runs. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of 太初仙境PVE?

太初仙境PVE is up. It is taking players now. Its own uptime figure dates the last restart to roughly 32 minutes ago. The last 7 full days give 97% uptime, 163 hours on out of 168. 3 October 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on 太初仙境PVE?

Published by 太初仙境PVE for the game's server browser to read: gmvanilla (Game mode): Vanilla survival is the mode; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166652 (Build): Build 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^s (Softcore): Softcore, per Facepunch: you keep some inventory on death; ^p (PvE): Player-versus-player fighting is off; the world supplies the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded listing applies: plugins or settings change play; EA (East Asia): East Asia is its browser listing. The top of this page and the tags both show its players now, its queue and when its world was made.

太初仙境PVE appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, 太初仙境PVE matches these lists: Modded Rust servers and Best Rust PvE servers. These filters bring it up on the server list: Region: Asia; Type: Modded; Game mode: PvE and Softcore; Server tag: Softcore ^s, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

How can I connect to 太初仙境PVE?

The console route: start Rust, press F1, enter client.connect 110.42.55.147:40000. The page's Launch Rust button opens Rust through Steam and connects you instead. You can reach its website at https://qun.qq.com/universal-share/share?ac=1&authKey=eIBf8e5%2FXheyQB%2F9hE28oOweNEcHnRkpMYouRfTPZdAKa3%2FhQ0vVYYbeV0WcS2gn&busi_data=eyJncm91cENvZGUiOiIxMDQ1MjY4MjkxIiwidG9rZW4iOiJEdFJYcHdTRHNuWDd5b2FZbmlKT1MrdFV1Q2RHTWZFSHBVYkZ5eHBQY1hzaXg5bFhrYnBWLzUxWTdRU1NlMG9hIiwidWluIjoiMjkwNDA5NjcifQ%3D%3D&data=EnV0HOITYV8VuGz-p24tGcPjGG9EpUIdseaCJ76axWh-GqqDOQrsEp0X1EVwHfFVbDIZBe-loptTG2APSJHR2_zDdWAL_zEaxvNksqQ9L04&svctype=5&tempid=h5_group_info.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^s,EA,^p,gmvanilla,cs166652,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp100
Max players Capacity: 100 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166652
Build Build 166652.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Difficulty

^s
Softcore Softcore, per Facepunch: you keep some inventory on death.

Gameplay

^p
PvE Player-versus-player fighting is off; the world supplies the danger.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The Modded listing applies: plugins or settings change play.

Region

EA
East Asia East Asia is its browser listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.