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RUST ANALYTICS
LIVE48,296PLY11,592SRV
QUOTE 111.85.241.22:28015 Offline checked 20d ago

测试

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,490
top 69%
Rank · 7d ago
#15,850
360 places up
Last wipe
20d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
23 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep24 Sep26 Sep27 Sep29 Sep30 Sep

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - SEA LongEA · groups of 12+ · monthly · 207 on average85/200−16−15.6%
2Rustoria.co - SEA MainEA · groups of 16+ · weekly · 145 on average23/200−6−20.0%
3Rustafied.com - SEA LongEA · groups of 16+ · monthly · 100 on average32/200−13−28.6%
4Japan Tokyo - Main|10/09|JP/KR/SEA|金曜日|JumpRust.comEA · groups of 16+ · weekly · 96 on average9/415−18−66.5%
5Rustafied.com - SEA MainEA · groups of 16+ · weekly · 77 on average11/100+0−0.8%
6[SEA] Facepunch Premium 1EA · groups of 8+ · monthly · 61 on average29/250+3+10.5%

Quick answers

from the figures on this page

Server Rules

How is 测试 configured in terms of rules and settings?

The name of 测试 carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

What is the current map on 测试?

测试 uses a procedural map, which the game generates.

Population

What position does 测试 hold in the server rankings?

For the last seven days, 测试 holds rank #15,490 on player hours, in the top 69% of all ranked servers.

How full is 测试?

Right now, 测试 is offline; the last sighting was 20 days 12 hours ago.

Wipe Schedule

When does 测试 schedule its wipes?

There are too few wipes on record for 测试 to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 20 days 13 hours.

Server Details

What is the server location for 测试?

No region tag is published by 测试, though its name points to Asia. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 111.85.241.22:28015.

测试 runs which version of Rust?

The version in use at 测试: Rust network protocol 2633 and build 165217, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

Is 测试 up, and how consistent is its uptime?

No response from 测试. It was last seen 20 days 12 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 23 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

What is the meaning of the tags on 测试?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent, which 测试 publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does 测试 show up in Rust Analytics lists and filters?

These Rust Analytics lists include 测试: Rust community servers. It appears under these filters on the server list: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

How can I connect to 测试?

Type client.connect 111.85.241.22:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players It holds 10 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol To join, your game needs protocol 2633.
cs165217
Build Game build: 165217.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.