srs
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,968 top 71% · #498 in EA
- Rank · 7d ago
- #15,887 ▼1081 places down
- Last wipe
- 16d ago monthly schedule
- Next wipe
- 22d 18h Thu 5 Nov, 19:00 UTC FW
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 27 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 88% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - SEA LongEA · groups of 12+ · monthly · 207 on average | 89/200 | ▼−12−11.7% | |
| 2 | Rustafied.com - SEA LongEA · groups of 16+ · monthly · 100 on average | 35/200 | ▼−10−21.9% | |
| 3 | [SEA] Facepunch Premium 1EA · groups of 8+ · monthly · 61 on average | 28/250 | ▲+2+6.7% | |
| 4 | [SEA] Facepunch 3EA · groups of 8+ · monthly · 30 on average | 8/250 | ▼−7−46.1% | |
| 5 | VandalRust|JP/KR/SEA|Vanilla|初心者歓迎|月間ワイプEA · groups of 8+ · monthly · 14 on average | 13/100 | ▲+9+254.5% | |
| 6 | RustGalaxy Nexus JapanEA · groups of 100+ · monthly · 5 on average | 1/50 | ▪+0 |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on srs?
No gather rate appears in the name of srs. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. Its self-description is vanilla: facepunch's build, untouched: no rate changes, no kits, no rule changes. VAC is not active.
Which map is played on srs?
srs uses a procedural map, which the game generates.
Player Count
What is the rank of srs?
In the top 71% of all ranked servers, srs is #16,968 on player hours over the last seven days and #498 in Asia.
How full is srs?
At present, srs is offline; the last sighting was 16 days 7 hours ago.
Wipe Schedule
When does srs schedule its wipes?
Using the force wipe, srs's next wipe is estimated. When every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, that is its next wipe. Its world now is 16 days 8 hours old. Its tags list a wipe each month.
Server Info
What is the location of srs?
With the EA tag, srs lists itself in Asia. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 112.23.178.55:28015 is its address.
What Rust version is srs running?
The version in use at srs: Rust network protocol 2633 and build 165217, on Windows. Joining requires the same protocol on your game, which Steam updates.
How reliable is srs and is it currently online?
Offline at this moment: srs. Last seen 16 days 7 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 27 September 2026.
Tags and Rankings
What is the meaning of the tags on srs?
These tags are published by srs and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): It holds 100 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): It runs build 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^m (Monthly): Facepunch's force wipe sets the schedule: one wipe a month; ^v (Vanilla): Facepunch's build, untouched: no rate changes, no kits, no rule changes; EA (East Asia): The server browser files it under East Asia. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature srs?
The following Rust Analytics lists feature srs: Rust community servers and Vanilla Rust servers. These filters bring it up on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
How to Join
What is the process to join srs?
The console route: start Rust, press F1, enter client.connect 112.23.178.55:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2633,^m,^v,EA,gmrust,cs165217,ts8
Game
gmrust
mp100
ts8
v2633
cs165217
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Region
EA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.