TestServer
Key statistics
the figures behind the quote- Players now
- 1/ 100 1% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 1 peak 1
- Rank
- #8,202 top 37%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 12d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- quad players per team
- Gather rate
- – no rate in the name
- Score
- 11 player hours, last seven days
- Map
- – Custom Map
- First seen
- 8 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers, and #448 of the quad servers (top 55%). Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ORIGEMZ | VANILLA+ | SQUADSA · quad · weekly · 40 on average | 15/100 | ▼−45−75.2% | |
| 2 | PACIFIC RUST | Vanilla + Modo Pacífico|Max Squad|Wipe MensalSA · quad · monthly · 5 on average | 7/200 | ▼−3−28.8% | |
| 3 | #MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 09.10EU · quad · weekly · 5 on average | 2/80 | ▲+1 | |
| 4 | [ESP] RUST ESPAÑA DISOBEY.COM.ESEU · quad · monthly · 5 on average | 8/101 | ▪+0−3.0% | |
| 5 | LusoTuga Prime | EU | Vanilla | BiweeklyEU · quad · biweekly · 4 on average | 2/100 | ▼−4−67.1% | |
| 6 | [RU] Кубань PVP [Solo/Duo/Trio/Quad]EU · quad · 4 on average | 2/100 | ▪+0−4.0% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on TestServer?
The name of TestServer carries no gather rate. quad caps groups at 4 players. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are running. VAC is active.
Population
What is the rank of TestServer?
For the last seven days, TestServer holds rank #8,202 on player hours, in the top 37% of all ranked servers. Among servers in quad, it stands at #448.
How many players does TestServer have?
At present, TestServer is offline; the last sighting was 6 days 6 hours ago. The mean over the last seven days is 1 players, reaching 1 at its highest.
Wipe Schedule
On what cycle does TestServer wipe?
No rhythm can be told for TestServer yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 12 days 16 hours old.
Server Info
What is the location of TestServer?
No region is published by TestServer. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 114.224.192.9:10241.
TestServer runs which version of Rust?
The version in use at TestServer: Rust network protocol 2634 and build 166494, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of TestServer?
Offline at this moment: TestServer. Last seen 6 days 6 hours ago. The last 5 full days give 0% uptime, 0 hours on out of 120. The earliest Rust Analytics saw it was 8 October 2026.
Tags and Rankings
What is the meaning of the tags on TestServer?
These tags are published by TestServer and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): It holds 100 slots; ts4 (Group limit): Team size caps at 4; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166494 (Build): Game build: 166494; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does TestServer show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature TestServer: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.
How to Join
What steps do I take to join TestServer?
The console route: start Rust, press F1, enter client.connect 114.224.192.9:10241. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,gmrust,cs166494,ts4,^o^z
Game
gmrust
mp100
ts4
v2634
cs166494
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.