攻打王壕天
Key statistics
the figures behind the quote- Players now
- 1/ 500 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #13,337 top 61%
- Rank · 7d ago
- #12,057 ▼1280 places down
- Last wipe
- 19d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 24 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - SEA LongEA · groups of 12+ · monthly · 206 on average | 74/200 | ▼−50−40.3% | |
| 2 | Rustoria.co - SEA MainEA · groups of 16+ · weekly · 145 on average | 10/200 | ▼−16−61.8% | |
| 3 | Rustafied.com - SEA LongEA · groups of 16+ · monthly · 100 on average | 52/200 | ▼−2−3.4% | |
| 4 | Japan Tokyo - Main|10/09|JP/KR/SEA|金曜日|JumpRust.comEA · groups of 16+ · weekly · 96 on average | 5/415 | ▼−29−85.4% | |
| 5 | Rustafied.com - SEA MainEA · groups of 16+ · weekly · 77 on average | 12/100 | ▼−2−11.1% | |
| 6 | [SEA] Facepunch Premium 1EA · groups of 8+ · monthly · 61 on average | 40/250 | ▲+12+40.4% |
Quick answers
from the figures on this pageRules & Settings
How is 攻打王壕天 configured in terms of rules and settings?
The name of 攻打王壕天 carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on 攻打王壕天?
攻打王壕天 uses a procedural map, which the game generates.
Player Count
Where does 攻打王壕天 sit in the rankings?
In the top 61% of all ranked servers, 攻打王壕天 is #13,337 on player hours over the last seven days.
What is the population on 攻打王壕天?
At present, 攻打王壕天 is offline; the last sighting was 19 days 15 hours ago.
Wipe Frequency
On what cycle does 攻打王壕天 wipe?
There are too few wipes on record for 攻打王壕天 to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 19 days 16 hours ago the current world was created.
Server Details
What is the location of 攻打王壕天?
Its name points to Asia, but 攻打王壕天 publishes no region tag. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 115.199.140.158:28015 is its address.
攻打王壕天 runs which version of Rust?
Rust network protocol 2633 and build 165217 on Windows is what 攻打王壕天 runs. Your game needs the same protocol to get in; Steam takes care of the update.
Is 攻打王壕天 up, and how consistent is its uptime?
No response from 攻打王壕天. It was last seen 19 days 15 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 24 September 2026 is when Rust Analytics first saw it.
Tags & Filters
What is the meaning of the tags on 攻打王壕天?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp500 (Max players): Slot count: 500; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): It runs build 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent, which 攻打王壕天 publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does 攻打王壕天 show up in Rust Analytics lists and filters?
On Rust Analytics, 攻打王壕天 matches these lists: Rust community servers. It appears under these filters on the server list: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connection
How can I connect to 攻打王壕天?
The console route: start Rust, press F1, enter client.connect 115.199.140.158:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp500,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust
mp500
ts8
v2633
cs165217
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.