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RUST ANALYTICS
LIVE71,012PLY11,611SRV
QUOTE 118.27.228.193:28015 Online checked 9m ago

[JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】

moddedoxidepve
Players · last
16/ 100
+10+178.3%24h
16% full
Day range 1 16
7-day avg 6 peak 16
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
16/ 100
16% full
Change · 24h
+10
+178.3% from 6
7-day average
6
peak 16
Rank
#1,369
top 6%
Rank · 7d ago
#1,207
162 places down
Last wipe
12d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
990
player hours, last seven days
Map
4250
Procedural Map · seed 1636364137
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0510152014:0023:0008:0018:0003:0012:00

Hourly average and peak, UTC. Busiest hour of the two days: 16 players.

Server performance

02040608014:0023:0008:0018:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 6% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
14 days
between real wipes
wipe-day peak
18
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctThu 17 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 23, 15 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 22:04 UTC FW12d ago 23 – running 3
Thu 17 Sep, 22:19 UTC26d ago 13 held half 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1桃乐丝 PVE - 经济 | 养殖 | 技能 | 钓鱼 | 传奇装EA · groups of 8+ · monthly · 74 on average26/100−54−67.5%
2Japan Tokyo - Vanilla PvE|JP|BeginnerEA · groups of 16+ · 63 on average98/100+6+7.1%
3【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 14+ · biweekly · 55 on average100/200−2−2.4%
4[坚果PVE]原倍养老/打怪升级/合成强化/召唤副本EA · groups of 8+ · monthly · 40 on average50/100−4−6.7%
5Japan Tokyo - Chill PvE|JPEA · groups of 16+ · 37 on average54/100−1−2.1%
6[JP][PVE] パグさば Pug-Server ver 27 | 10/2~EA · groups of 16+ · 22 on average30/100+2+6.2%

Quick answers

from the figures on this page

Server Rules

How is [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 configured in terms of rules and settings?

No gather rate appears in the name of [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】. The default group size of 8 players applies here. It runs pve, no combat against other players. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. VAC, Valve's anti-cheat, is enabled.

What is the current map on [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】?

[JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 uses a procedural map of size 4,250 with seed 1636364137, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Population

What is the rank of [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】?

In the top 6% of all ranked servers, [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 is #1,369 on player hours over the last seven days.

How many players does [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 have?

On [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】, 16 players are in now, out of 100 slots. Average players over seven days: 6; peak: 16. At 12:00 UTC in the last 48 hours, it averaged 15 players, the busiest hour.

Wipe Cycle

What can you expect on wipe day for [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】?

Recent wipes at this server drew an average peak of 18 players. On the latest wipe, 15 hours after the wipe, the crowd peaked. Half the peak was held until the next wipe in 100% of its recent wipes.

How often does [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 wipe?

There are too few wipes on record for [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 12 days 14 hours old.

Server Overview

What is the server location for [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】?

Its name points to Asia, but [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 publishes no region tag. Rust Analytics reports the location a server claims, not the machine's actual location. 118.27.228.193:28015 is its address.

Is [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 performing well?

Server fps over the last 48 hours: 45 on average, 2 at the lowest. The entity count reached 167,205, covering buildings, deployables and all else in the world. Up to 5,346 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

[JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 runs which version of Rust?

The build is Rust network protocol 2634 and build 166494 on Linux, running on [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】. The protocol has to match for you to join, and Steam applies that update.

Is [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 up, and how consistent is its uptime?

Online at this moment: [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】. Its own uptime figure dates the last restart to roughly 6 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.

Server Tags

What is the meaning of the tags on [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】?

These tags are published by [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Slot count: 100; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166494 (Build): It runs build 166494; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^p (PvE): No fighting between players: the world is the threat; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】?

These Rust Analytics lists include [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】: Modded Rust servers and Best Rust PvE servers. These filters bring it up on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Players now: At least 10.

How to Join

What is the process to join [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】?

The console route: start Rust, press F1, enter client.connect 118.27.228.193:28015. The page's Launch Rust button opens Rust through Steam and connects you instead. For more information, go to https://discord.com/invite/3zmC5unVD2.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^p,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Slot count: 100.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166494
Build It runs build 166494.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Gameplay

^p
PvE No fighting between players: the world is the threat.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.