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RUST ANALYTICS
LIVE92,699PLY11,774SRV
QUOTE 162.222.17.4:30010 Online EA checked 9m ago

Japan Tokyo - Chill PvE|JP

vanillamoddedcarbonpve
Players · last
12/ 100
−6−33.9%24h
12% full
Day range 9 69
7-day avg 38 peak 95
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
12/ 100
12% full
Change · 24h
−6
−33.9% from 18
7-day average
38
peak 95
Rank
#539
top 2% · #17 in EA
Rank · 7d ago
#514
25 places down
Last wipe
11d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
16 max
players per team
Gather rate
–
no rate in the name
Score
6,414
player hours, last seven days
Map
5500
Custom Map · seed 1337
First seen
13 Sep 2026
pvechill.japantokyo.jp

Players

AveragePeak
02040608018:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC. Busiest hour of the two days: 74 players.

Server performance

01020304018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
120040060080020 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 2% of all ranked servers, top 3% in EA. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
0.5 days
between real wipes
wipe-day peak
127
players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctThu 1 Oct
050100150200+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 127, 5 hours in, with 25 in the queue.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 08:46 UTC11d ago 127+25 queue – running 1
Thu 1 Oct, 19:46 UTC FW11d ago 127+25 queue – 0.5 days 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1桃乐丝 PVE - 经济 | 养殖 | 技能 | 钓鱼 | 传奇装EA · groups of 8+ · monthly · 77 on average80/100−2−2.4%
2【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 14+ · biweekly · 59 on average47/200+11+29.1%
3[坚果PVE]升级/BOSS/副本/任务/种植/堆肥/拍卖EA · groups of 8+ · monthly · 40 on average43/100+0+1.2%
4[JP][PVE] パグさば Pug-Server ver 27 | 10/2~EA · groups of 16+ · 23 on average15/100+2+17.6%
5[JP][PvE]またーりRUST[BP]EA · groups of 10+ · 22 on average11/88+0−2.2%
6爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地EA · groups of 8+ · monthly · 20 on average20/88+0+0.0%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Japan Tokyo - Chill PvE|JP?

No gather rate is given in the name of Japan Tokyo - Chill PvE|JP. The maximum group size is 16 players. pve is the mode, no combat against other players. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Carbon. Its self-description is vanilla: no altered rates, kits or rules: the game as Facepunch ships it. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on Japan Tokyo - Chill PvE|JP?

A procedural map of size 5,500 with seed 1337 runs on Japan Tokyo - Chill PvE|JP, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. The name of the map reads: Custom Map.

Population

What position does Japan Tokyo - Chill PvE|JP hold in the server rankings?

On seven-day player hours, Japan Tokyo - Chill PvE|JP sits at #539, in the top 2% across ranked servers and #17 in Asia.

How full is Japan Tokyo - Chill PvE|JP?

12 of 100 slots on Japan Tokyo - Chill PvE|JP are filled at the moment. The mean over the last seven days is 38 players, reaching 95 at its highest. Over the last 48 hours, the peak hour was 12:00 UTC, averaging 71 players.

Wipe Schedule

How does Japan Tokyo - Chill PvE|JP handle wipe day?

The average peak across its recent wipes is 127 players. 5 hours after the latest wipe the crowd peaked; 25 more stood in the queue.

How often does Japan Tokyo - Chill PvE|JP wipe?

No rhythm can be told for Japan Tokyo - Chill PvE|JP yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 11 days 9 hours ago the current world was created.

Server Details

Where can Japan Tokyo - Chill PvE|JP be found?

With the EA tag, Japan Tokyo - Chill PvE|JP lists itself in Asia. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 162.222.17.4:30010 is its address.

How is the performance on Japan Tokyo - Chill PvE|JP?

Average server fps for the last 48 hours is 30; the floor was 26. At its peak it held 454,858 entities: buildings, deployables and the rest of the world. Memory use peaked at 14,626 MB. What players feel as lag is low fps together with a rising entity count.

Japan Tokyo - Chill PvE|JP runs which version of Rust?

The build is Rust network protocol 2634 and build 167584 on Linux, running on Japan Tokyo - Chill PvE|JP. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is Japan Tokyo - Chill PvE|JP and is it currently online?

Online at this moment: Japan Tokyo - Chill PvE|JP. The reported uptime puts its last restart at about 7 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Tags and Rankings

How should you interpret the tags on Japan Tokyo - Chill PvE|JP?

Published by Japan Tokyo - Chill PvE|JP for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): Slot count: 100; ts16 (Group limit): Teams take no more than 16; v2634 (Protocol): To join, your game needs protocol 2634; cs167584 (Build): Build 167584; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^v (Vanilla): No altered rates, kits or rules: the game as Facepunch ships it; ^p (PvE): No fighting between players: the world is the threat; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Carbon provides the plugin framework; EA (East Asia): The browser places this server in East Asia. Also in the tags and at the top of this page: current players, queue and world creation time.

Who is behind Japan Tokyo - Chill PvE|JP?

A japantokyo.jp hostname is published by Japan Tokyo - Chill PvE|JP and by 3 other servers we track, which indicates one operator.

Japan Tokyo - Chill PvE|JP appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include Japan Tokyo - Chill PvE|JP: Modded Rust servers and Best Rust PvE servers. It appears under these filters on the server list: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks; Players now: At least 10; Average players: 25+ on average.

How to Join

What steps do I take to join Japan Tokyo - Chill PvE|JP?

Type client.connect 162.222.17.4:30010 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can visit its website at https://discord.com/invite/AH7FXJ2Xet.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^z,^y,^v,EA,^p,gmrust,cs167584,ts16

Game

gmrust
Game mode Rust's standard survival mode.
mp100
Max players Slot count: 100.
ts16
Group limit Teams take no more than 16.
v2634
Protocol To join, your game needs protocol 2634.
cs167584
Build Build 167584.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Difficulty

^v
Vanilla No altered rates, kits or rules: the game as Facepunch ships it.

Gameplay

^p
PvE No fighting between players: the world is the threat.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon Carbon provides the plugin framework.

Region

EA
East Asia The browser places this server in East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.