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RUST ANALYTICS
LIVE90,774PLY11,775SRV
QUOTE 162.222.17.4:28045 Online EA checked 11m ago

Japan Tokyo - Hard PvE|BPdrop|JP

vanillamoddedcarbonpve
Players · last
9/ 100
+2+30.1%24h
9% full
Day range 2 50
7-day avg 26 peak 60
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
9/ 100
9% full
Change · 24h
+2
+30.1% from 7
7-day average
26
peak 60
Rank
#673
top 3% · #32 in EA
Rank · 7d ago
#649
24 places down
Last wipe
11d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
16 max
players per team
Gather rate
–
no rate in the name
Score
4,340
player hours, last seven days
Map
5500
Custom Map
First seen
13 Sep 2026
pvemod.japantokyo.jp

Players

AveragePeak
02040608019:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC. Busiest hour of the two days: 55 players.

Server performance

01020304019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
120040060080020 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 3% of all ranked servers, top 6% in EA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.3 days
between real wipes
on rhythm
100%
of its recent wipes
wipe-day peak
89
players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctFri 2 OctThu 1 Oct
0255075100+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 89, 5 hours in, with 13 in the queue.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 08:46 UTC11d ago 89+13 queue – running 0
Fri 2 Oct, 01:04 UTC11d ago 89+13 queue – 0.3 days 0
Thu 1 Oct, 18:49 UTC FW12d ago 89+13 queue – 0.3 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1桃乐丝 PVE - 经济 | 养殖 | 技能 | 钓鱼 | 传奇装EA · groups of 8+ · monthly · 77 on average80/100−2−2.4%
2【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 14+ · biweekly · 59 on average37/200+9+33.3%
3[坚果PVE]宗门师徒/死亡不掉/技能强化/养殖钓鱼EA · groups of 8+ · monthly · 40 on average39/100−1−2.9%
4[JP][PVE] パグさば Pug-Server ver 27 | 10/2~EA · groups of 16+ · 23 on average13/100+3+27.9%
5[JP][PvE]またーりRUST[BP]EA · groups of 10+ · 22 on average10/88+1+10.1%
6爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地EA · groups of 8+ · monthly · 20 on average16/88−4−22.0%

Quick answers

from the figures on this page

Server Rules

How is Japan Tokyo - Hard PvE|BPdrop|JP configured in terms of rules and settings?

No gather rate appears in the name of Japan Tokyo - Hard PvE|BPdrop|JP. 16 players is the upper limit for a group. It runs pve, no combat against other players. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. Its self-description is vanilla: rust as Facepunch ships it: rates, kits and rules unchanged. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on Japan Tokyo - Hard PvE|BPdrop|JP?

The map on Japan Tokyo - Hard PvE|BPdrop|JP is procedural, size 5,500, and generated by the game. The map in use is Custom Map.

Population

What position does Japan Tokyo - Hard PvE|BPdrop|JP hold in the server rankings?

On seven-day player hours, Japan Tokyo - Hard PvE|BPdrop|JP sits at #673, in the top 3% across ranked servers and #32 in Asia.

How many players does Japan Tokyo - Hard PvE|BPdrop|JP have?

9 of 100 slots on Japan Tokyo - Hard PvE|BPdrop|JP are filled at the moment. Average players over seven days: 26; peak: 60. Over the last 48 hours, the peak hour was 12:00 UTC, averaging 53 players.

Wipe Schedule

What can you expect on wipe day for Japan Tokyo - Hard PvE|BPdrop|JP?

The average peak across its recent wipes is 89 players. 13 more waited in the queue when the latest wipe peaked 5 hours after the wipe.

On what cycle does Japan Tokyo - Hard PvE|BPdrop|JP wipe?

There is no next wipe to predict for Japan Tokyo - Hard PvE|BPdrop|JP, which wipes at irregular times. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 11 days 10 hours.

Server Overview

Where can Japan Tokyo - Hard PvE|BPdrop|JP be found?

In Asia, Japan Tokyo - Hard PvE|BPdrop|JP lists itself with the EA tag. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 162.222.17.4:28045 is its address.

Is Japan Tokyo - Hard PvE|BPdrop|JP performing well?

Average server fps for the last 48 hours is 30; the floor was 28. 240,325 entities is the maximum carried: buildings, deployables and everything else. Up to 11,069 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

Japan Tokyo - Hard PvE|BPdrop|JP is on which Rust version?

Rust network protocol 2634 and build 167584 on Linux is what Japan Tokyo - Hard PvE|BPdrop|JP runs. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of Japan Tokyo - Hard PvE|BPdrop|JP?

Japan Tokyo - Hard PvE|BPdrop|JP is up. It is taking players now. The reported uptime puts its last restart at about 8 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Tags & Filters

How should you interpret the tags on Japan Tokyo - Hard PvE|BPdrop|JP?

Published by Japan Tokyo - Hard PvE|BPdrop|JP for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): It holds 100 slots; ts16 (Group limit): Teams take no more than 16; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167584 (Build): Build 167584; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^p (PvE): Player-versus-player fighting is off; the world supplies the danger; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): The plugin framework here is Carbon; EA (East Asia): The server browser files it under East Asia. Also in the tags and at the top of this page: current players, queue and world creation time.

Who is behind Japan Tokyo - Hard PvE|BPdrop|JP?

A japantokyo.jp hostname is published by Japan Tokyo - Hard PvE|BPdrop|JP and by 3 other servers we track, which indicates one operator.

Where does Japan Tokyo - Hard PvE|BPdrop|JP show up in Rust Analytics lists and filters?

These Rust Analytics lists include Japan Tokyo - Hard PvE|BPdrop|JP: Modded Rust servers and Best Rust PvE servers. It appears under these filters on the server list: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks; Average players: 25+ on average.

Connection

What steps do I take to join Japan Tokyo - Hard PvE|BPdrop|JP?

Type client.connect 162.222.17.4:28045 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can visit its website at https://discord.com/invite/AH7FXJ2Xet.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^z,^y,^v,EA,^p,gmrust,cs167584,ts16

Game

gmrust
Game mode Rust's standard survival mode.
mp100
Max players It holds 100 slots.
ts16
Group limit Teams take no more than 16.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167584
Build Build 167584.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules unchanged.

Gameplay

^p
PvE Player-versus-player fighting is off; the world supplies the danger.

Mods and access

^z
Modded The Modded listing applies: plugins or settings change play.
^y
Carbon The plugin framework here is Carbon.

Region

EA
East Asia The server browser files it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.