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RUST ANALYTICS
LIVE89,706PLY11,797SRV
QUOTE 162.222.17.4:30031 Offline checked 1h ago

Hard

moddedcarbonpve
Players · last
0/ ?
+024h
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ ?
slots not published
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,986
top 71%
Rank · 7d ago
#10,909
5077 places down
Last wipe
10d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
16 max
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4500
Custom Map
First seen
13 Sep 2026
pvemod.japantokyo.jp

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

01020304020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.2 days
between real wipes
on rhythm
20%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 1.5

The first 48 hours of its last wipes

Sat 3 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 16 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 16:40 UTC10d ago 1 – running 0
Fri 2 Oct, 11:22 UTC11d ago 1 – 1.2 days 0
Thu 1 Oct, 12:22 UTC12d ago 1 – 1 days 1
Thu 1 Oct, 05:28 UTC12d ago 1 – 0.3 days 0
Tue 22 Sep, 06:07 UTC21d ago 1 halved by day 1 9 days 0
Fri 4 Sep, 16:17 UTC39d ago 1 halved by day 2 17.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 207 on average169/2000−76−30.9%
2[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 206 on average313/2000+7+2.3%
31[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 78 on average111/200+11+10.9%
4桃乐丝 PVE - 经济 | 养殖 | 技能 | 钓鱼 | 传奇装EA · groups of 8+ · monthly · 77 on average80/100−2−2.5%
5[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 66 on average68/200−3−4.3%
6[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 65 on average48/200−16−25.5%

Quick answers

from the figures on this page

Server Rules

How is Hard configured in terms of rules and settings?

No gather rate appears in the name of Hard. Group size is capped at 16 players. pve is the mode, player-versus-player combat is absent. In the server browser it appears under Modded, with plugins or settings that change the game. Carbon plugins are running. VAC, Valve's anti-cheat, is disabled.

What is the current map on Hard?

The map on Hard is procedural, size 4,500, and generated by the game. Its current map goes by Custom Map.

Population

Where does Hard sit in the rankings?

For the last seven days, Hard holds rank #15,986 on player hours, in the top 71% of all ranked servers.

What is the population on Hard?

At present, Hard is offline; the last sighting was 1 hours ago. Average players over the last seven days: 0.

Wipe Cycle

What can you expect on wipe day for Hard?

Recent wipes at this server drew an average peak of 1 players. 16 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of its recent wipes. If it did not hold, by day 1.5 the crowd dropped below half.

On what cycle does Hard wipe?

There is no next wipe to predict for Hard, which wipes at irregular times. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 10 days 2 hours ago the current world was created.

Server Info

What is the server location for Hard?

No region is published by Hard. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 162.222.17.4:30031 is its address.

How is the performance on Hard?

Average server fps for the last 48 hours is 30; the floor was 29. 139,377 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 12,115 MB. What players feel as lag is low fps together with a rising entity count.

Hard runs which version of Rust?

Rust network protocol 2634 and build 167231 on Linux is what Hard runs. The protocol has to match for you to join, and Steam applies that update.

How reliable is Hard and is it currently online?

Offline at this moment: Hard. Last seen 1 hours ago. Its own uptime figure dates the last restart to roughly 5 days 6 hours ago. 94% is its uptime for the last 7 full days, 158 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Tags and Rankings

What is the meaning of the tags on Hard?

Published by Hard for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp0 (Max players): Capacity: 0 slots; ts16 (Group limit): Team size caps at 16; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167231 (Build): Game build: 167231; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^p (PvE): The world is the danger here, not other players; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): Carbon provides the plugin framework. Also in the tags and at the top of this page: current players, queue and world creation time.

Who operates Hard?

3 other servers we track publish a japantokyo.jp hostname, as does Hard, so one operator most likely runs them all.

Where does Hard show up in Rust Analytics lists and filters?

These Rust Analytics lists include Hard: Modded Rust servers and Best Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

How can I connect to Hard?

Type client.connect 162.222.17.4:30031 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs167231,ts16

Game

gmrust
Game mode Survival in the standard Rust format.
mp0
Max players Capacity: 0 slots.
ts16
Group limit Team size caps at 16.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167231
Build Game build: 167231.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Gameplay

^p
PvE The world is the danger here, not other players.

Mods and access

^z
Modded Categorised as Modded: plugins or settings alter gameplay.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.