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RUST ANALYTICS
LIVE44,948PLY11,563SRV
QUOTE 119.17.141.60:28015 Online checked 9m ago

[AU]Valhalla - Victoria

moddedoxide
Players · last
0/ 50
+024h
0% full
Day range 0 2
7-day avg 0 peak 4
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 4
Rank
#4,286
top 19%
Rank · 7d ago
#4,142
144 places down
Last wipe
12d ago
no schedule published
Next wipe
22d 17h
Thu 5 Nov, 19:00 UTC FW
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
83
player hours, last seven days
Map
5000
Procedural Map · seed 773016
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123402:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC. Busiest hour of the two days: 3 players.

Server performance

025507510002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 22d 17h

The force wipe · high confidence

wipe-day peak
4
players, last three wipes

Coming wipes

  1. 22d 17hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 5 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 22:04 UTC FW12d ago 4 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[AUS] Rust in PeaceOC · groups of 8+ · 1 on average1/50+0
2Rustafied.com - AU LongOC · groups of 16+ · monthly · 158 on average77/100−27−25.8%
3Rustafied.com - AU MainOC · groups of 16+ · weekly · 124 on average7/100−2−25.7%
4Rustafied.com - AU MondayOC · groups of 16+ · weekly · 101 on average102/100−127−55.4%
5Rustopia.gg - AU MainOC · groups of 12+ · weekly · 53 on average3/150−3−52.0%
6Rustafied.com - AU MediumOC · groups of 16+ · biweekly · 38 on average11/100−4−24.1%

Quick answers

from the figures on this page

Server Rules

How is [AU]Valhalla - Victoria configured in terms of rules and settings?

No gather rate appears in the name of [AU]Valhalla - Victoria. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on [AU]Valhalla - Victoria?

[AU]Valhalla - Victoria uses a procedural map of size 5,000 with seed 773016, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Activity

What position does [AU]Valhalla - Victoria hold in the server rankings?

In the top 19% of all ranked servers, [AU]Valhalla - Victoria is #4,286 on player hours over the last seven days.

What is the population on [AU]Valhalla - Victoria?

On [AU]Valhalla - Victoria, 0 players are in now, out of 50 slots. The seven-day average is 0 players, with a peak of 4. The busiest hour in the last 48 hours was 08:00 UTC, with an average of 2 players.

Wipe Cycle

What happens on wipe day at [AU]Valhalla - Victoria?

An average of 4 players marked the busiest point of its recent wipes. On the latest wipe, 5 hours after the wipe, the crowd peaked.

On what cycle does [AU]Valhalla - Victoria wipe?

The only wipe at [AU]Valhalla - Victoria is the monthly force wipe. When every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, that is its next wipe. 12 days 3 hours ago the current world was created.

Server Overview

What is the server location for [AU]Valhalla - Victoria?

Its name points to Oceania, but [AU]Valhalla - Victoria publishes no region tag. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 119.17.141.60:28015 is its address.

How is the performance on [AU]Valhalla - Victoria?

Average server fps for the last 48 hours is 72; the floor was 59. The entity count reached 146,244, covering buildings, deployables and all else in the world. Memory use peaked at 7,315 MB. A climbing entity count plus low fps is the lag players report.

What Rust version is [AU]Valhalla - Victoria running?

The build is Rust network protocol 2634 and build 166494 on Windows, running on [AU]Valhalla - Victoria. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is [AU]Valhalla - Victoria and is it currently online?

The server is live: [AU]Valhalla - Victoria is online. The reported uptime puts its last restart at about 12 days 2 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Server Tags

How should you interpret the tags on [AU]Valhalla - Victoria?

Published by [AU]Valhalla - Victoria for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Slot count: 50; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166494 (Build): It runs build 166494; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings. The top of this page and the tags both show its players now, its queue and when its world was made.

[AU]Valhalla - Victoria appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include [AU]Valhalla - Victoria: Rust servers in Oceania and Modded Rust servers. It appears under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What steps do I take to join [AU]Valhalla - Victoria?

Type client.connect 119.17.141.60:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Slot count: 50.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166494
Build It runs build 166494.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.