RMC Testing Server 2
Key statistics
the figures behind the quote- Players now
- 2/ 10 20% full
- Change · 24h
- ▼−1 −27.3% from 3
- 7-day average
- 1 peak 6
- Rank
- #5,528 top 25%
- Rank · 7d ago
- #8,898 ▲3370 places up
- Last wipe
- resets 8 new worlds this week: a reset every few hours, not a wipe schedule
- Next wipe
- – resets, no wipes
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 38 player hours, last seven days
- Map
- – Custom Map
- First seen
- 4 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 6 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 02:55 UTC1h ago | – | – | – | 0 |
| Tue 13 Oct, 15:43 UTC12h ago | – | – | – | 2 |
| Tue 13 Oct, 06:33 UTC21h ago | – | – | – | 1 |
| Tue 13 Oct, 03:21 UTC1d ago | – | – | – | 0 |
| Mon 12 Oct, 07:41 UTC1d ago | – | – | – | 1 |
| Mon 12 Oct, 03:30 UTC2d ago | – | – | – | 2 |
| Sun 11 Oct, 07:42 UTC2d ago | – | – | – | 0 |
| Sat 10 Oct, 02:20 UTC4d ago | 4 | – | 1.2 days | 1 |
| Mon 5 Oct, 09:46 UTC8d ago | – | – | – | 1 |
| Mon 5 Oct, 09:27 UTC8d ago | – | – | – | 1 |
| Mon 5 Oct, 09:22 UTC8d ago | – | – | – | 1 |
| Mon 5 Oct, 08:49 UTC8d ago | – | – | – | 1 |
| Mon 5 Oct, 08:21 UTC8d ago | 1 | – | 4.7 days | 1 |
| Sun 4 Oct, 21:33 UTC9d ago | 1 | – | 0.5 days | 0 |
| Sun 4 Oct, 07:41 UTC9d ago | 1 | – | 0.6 days | 1 |
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [DE/GER] Rusthof RPEU · groups of 8+ · 3 on average | 0/50 | ▪+0 | |
| 2 | MEDVED |РУССКИЙ МЕДВЕДЬ|PvE|X1-X5|Судный дEU · groups of 10+ · 1x · biweekly · 2 on average | 0/200 | ▪+0 | |
| 3 | [EU/GER] Family Affairs - PvE | Vanilla | HardcoreEU · no group limit · 1 on average | 0/20 | ▼−1−100.0% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on RMC Testing Server 2?
The name of RMC Testing Server 2 carries no gather rate. The default group size of 8 players applies here. It runs pve, player-versus-player combat is absent. You will find it under Community in the server browser: it is a community server. VAC is active.
Player Count
What position does RMC Testing Server 2 hold in the server rankings?
For the last seven days, RMC Testing Server 2 holds rank #5,528 on player hours, in the top 25% of all ranked servers.
How many players does RMC Testing Server 2 have?
On RMC Testing Server 2, 2 players are in now, out of 10 slots. The seven-day average is 1 players, with a peak of 6. Over the last 48 hours, the peak hour was 08:00 UTC, averaging 5 players.
Wipe Frequency
How often does RMC Testing Server 2 wipe?
A new world every few hours is what RMC Testing Server 2 does. None of those resets is a wipe, and no wipe schedule is kept.
Server Details
Where can RMC Testing Server 2 be found?
No region is published by RMC Testing Server 2. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 123.50.149.73:28017 is its address.
RMC Testing Server 2 is on which Rust version?
The version in use at RMC Testing Server 2: Rust network protocol 2634 and build 167781, on Linux. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of RMC Testing Server 2?
Online at this moment: RMC Testing Server 2. 27% is its uptime for the last 7 full days, 46 of 168 hours. The earliest Rust Analytics saw it was 4 October 2026.
Tags and Rankings
How should you interpret the tags on RMC Testing Server 2?
Published by RMC Testing Server 2 for the game's server browser to read: gmvanilla (Game mode): The vanilla survival ruleset; mp10 (Max players): It holds 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^p (PvE): No fighting between players: the world is the threat. Also in the tags and at the top of this page: current players, queue and world creation time.
On Rust Analytics, which lists and filters feature RMC Testing Server 2?
The following Rust Analytics lists feature RMC Testing Server 2: Rust community servers and Best Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 24 hours.
Joining the Server
What steps do I take to join RMC Testing Server 2?
The console route: start Rust, press F1, enter client.connect 123.50.149.73:28017. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,^p,gmvanilla,cs167781,ts8
Game
gmvanilla
mp10
ts8
v2634
cs167781
ptrak
$r?
Gameplay
^p
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.