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RUST ANALYTICS
LIVE36,505PLY11,499SRV
QUOTE 123.50.149.73:28017 Online checked 6m ago

RMC Testing Server 2

pve
Players · last
2/ 10
−1−27.3%24h
20% full
Day range 1 6
7-day avg 1 peak 6
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
2/ 10
20% full
Change · 24h
−1
−27.3% from 3
7-day average
1
peak 6
Rank
#5,528
top 25%
Rank · 7d ago
#8,898
3370 places up
Last wipe
resets
8 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
38
player hours, last seven days
Map
–
Custom Map
First seen
4 Oct 2026
no hostname published

Players

AveragePeak
0246804:0012:0018:0023:0005:0016:00

Hourly average and peak, UTC. Busiest hour of the two days: 6 players.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct8 Oct10 Oct12 Oct14 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 02:55 UTC1h ago – – – 0
Tue 13 Oct, 15:43 UTC12h ago – – – 2
Tue 13 Oct, 06:33 UTC21h ago – – – 1
Tue 13 Oct, 03:21 UTC1d ago – – – 0
Mon 12 Oct, 07:41 UTC1d ago – – – 1
Mon 12 Oct, 03:30 UTC2d ago – – – 2
Sun 11 Oct, 07:42 UTC2d ago – – – 0
Sat 10 Oct, 02:20 UTC4d ago 4 – 1.2 days 1
Mon 5 Oct, 09:46 UTC8d ago – – – 1
Mon 5 Oct, 09:27 UTC8d ago – – – 1

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[DE/GER] Rusthof RPEU · groups of 8+ · 3 on average0/50+0
2MEDVED |РУССКИЙ МЕДВЕДЬ|PvE|X1-X5|Судный дEU · groups of 10+ · 1x · biweekly · 2 on average0/200+0
3[EU/GER] Family Affairs - PvE | Vanilla | HardcoreEU · no group limit · 1 on average0/20−1−100.0%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on RMC Testing Server 2?

The name of RMC Testing Server 2 carries no gather rate. The default group size of 8 players applies here. It runs pve, player-versus-player combat is absent. You will find it under Community in the server browser: it is a community server. VAC is active.

Player Count

What position does RMC Testing Server 2 hold in the server rankings?

For the last seven days, RMC Testing Server 2 holds rank #5,528 on player hours, in the top 25% of all ranked servers.

How many players does RMC Testing Server 2 have?

On RMC Testing Server 2, 2 players are in now, out of 10 slots. The seven-day average is 1 players, with a peak of 6. Over the last 48 hours, the peak hour was 08:00 UTC, averaging 5 players.

Wipe Frequency

How often does RMC Testing Server 2 wipe?

A new world every few hours is what RMC Testing Server 2 does. None of those resets is a wipe, and no wipe schedule is kept.

Server Details

Where can RMC Testing Server 2 be found?

No region is published by RMC Testing Server 2. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 123.50.149.73:28017 is its address.

RMC Testing Server 2 is on which Rust version?

The version in use at RMC Testing Server 2: Rust network protocol 2634 and build 167781, on Linux. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of RMC Testing Server 2?

Online at this moment: RMC Testing Server 2. 27% is its uptime for the last 7 full days, 46 of 168 hours. The earliest Rust Analytics saw it was 4 October 2026.

Tags and Rankings

How should you interpret the tags on RMC Testing Server 2?

Published by RMC Testing Server 2 for the game's server browser to read: gmvanilla (Game mode): The vanilla survival ruleset; mp10 (Max players): It holds 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^p (PvE): No fighting between players: the world is the threat. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature RMC Testing Server 2?

The following Rust Analytics lists feature RMC Testing Server 2: Rust community servers and Best Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 24 hours.

Joining the Server

What steps do I take to join RMC Testing Server 2?

The console route: start Rust, press F1, enter client.connect 123.50.149.73:28017. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^p,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode The vanilla survival ruleset.
mp10
Max players It holds 10 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build Build 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Gameplay

^p
PvE No fighting between players: the world is the threat.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.