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RUST ANALYTICS
LIVE41,471PLY11,535SRV
QUOTE 129.146.83.13:28015 Offline checked 20h ago

Rust Privado [Tailscale]

Players · last
1/ 10
−1−50.0%24h
10% full
Day range 1 2
7-day avg 1 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
−1
−50.0% from 2
7-day average
1
peak 2
Rank
#6,590
top 30%
Rank · 7d ago
#13,847
7257 places up
Last wipe
8d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
22
player hours, last seven days
Map
4150
Procedural Map · seed 112658767
First seen
25 Sep 2026
no hostname published

Players

AveragePeak
00.511.5202:0003:0004:0005:0006:00

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

02040608002:0003:0004:0005:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep29 Sep3 Oct6 Oct10 Oct14 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.6 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 5 OctSun 4 OctMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 09:20 UTC8d ago 0 – running 2
Sun 4 Oct, 23:15 UTC9d ago 2 – 0.4 days 0
Mon 28 Sep, 03:19 UTC15d ago 2 held half 6.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average152/200−5−2.9%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 358 on average105/200+13+14.4%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 340 on average415/450+38+10.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 335 on average109/200+22+25.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average28/250+3+10.5%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average114/150+33+40.9%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Rust Privado [Tailscale]?

The name of Rust Privado [Tailscale] carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched off.

What is the current map on Rust Privado [Tailscale]?

A procedural map of size 4,150 with seed 112658767 runs on Rust Privado [Tailscale], created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Activity

Where does Rust Privado [Tailscale] sit in the rankings?

For the last seven days, Rust Privado [Tailscale] holds rank #6,590 on player hours, in the top 30% of all ranked servers.

How full is Rust Privado [Tailscale]?

Right now, Rust Privado [Tailscale] is offline; the last sighting was 20 hours ago. The seven-day average is 1 players, with a peak of 2. The busiest hour in the last 48 hours was 03:00 UTC, with an average of 2 players.

Wipe Cycle

How does Rust Privado [Tailscale] handle wipe day?

The average peak across its recent wipes is 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

When does Rust Privado [Tailscale] schedule its wipes?

No next wipe can be predicted for Rust Privado [Tailscale]: it wipes at irregular times. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 8 days 17 hours old.

Server Details

Where can Rust Privado [Tailscale] be found?

For Rust Privado [Tailscale], no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 129.146.83.13:28015 is its address.

How is the performance on Rust Privado [Tailscale]?

Average server fps for the last 48 hours is 60; the floor was 60. The entity count reached 98,343, covering buildings, deployables and all else in the world. The memory ceiling reached 2,570 MB. Low fps and growing entities are the source of felt lag.

What Rust version is Rust Privado [Tailscale] running?

The build is Rust network protocol 2634 and build 167398 on Windows, running on Rust Privado [Tailscale]. The protocol has to match for you to join, and Steam applies that update.

How reliable is Rust Privado [Tailscale] and is it currently online?

Rust Privado [Tailscale] is down. The last time we saw it was 20 hours ago. 3 hours ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 9% uptime, 15 hours on out of 168. First sighting by Rust Analytics: 25 September 2026.

Tags & Filters

How should you interpret the tags on Rust Privado [Tailscale]?

These tags are published by Rust Privado [Tailscale] and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167398 (Build): Build 167398; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Rust Privado [Tailscale] show up in Rust Analytics lists and filters?

On Rust Analytics, Rust Privado [Tailscale] matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What is the process to join Rust Privado [Tailscale]?

The console route: start Rust, press F1, enter client.connect 129.146.83.13:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity: 10 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs167398
Build Build 167398.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.