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RUST ANALYTICS
LIVE52,822PLY11,646SRV
QUOTE 131.241.227.208:29015 Offline checked 24d ago

Classic

Players · last
0/ 500
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 500
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#14,632
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
29d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
19 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average230/275+28+14.1%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average219/275+75+52.1%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 344 on average347/350−64−15.5%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average190/250+71+60.3%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average36/250+1+1.5%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average176/275+47+36.4%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Classic?

No gather rate is given in the name of Classic. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. VAC is active.

What is the current map on Classic?

Classic uses a procedural map, which the game generates.

Activity

What position does Classic hold in the server rankings?

In the top – of all ranked servers, Classic is #14,632 on player hours over the last seven days.

How full is Classic?

At present, Classic is offline; the last sighting was 24 days 16 hours ago.

Wipe Frequency

On what cycle does Classic wipe?

No rhythm can be told for Classic yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 29 days 1 hours old.

Server Overview

What is the location of Classic?

No region is published by Classic. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 131.241.227.208:29015 is its address.

Classic is on which Rust version?

Rust network protocol 2633 and build 164530 on Windows is what Classic runs. Your game needs the same protocol to get in; Steam takes care of the update.

Is Classic up, and how consistent is its uptime?

Classic is down. The last time we saw it was 24 days 16 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 19 September 2026.

Tags and Rankings

What is the meaning of the tags on Classic?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp500 (Max players): It holds 500 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs164530 (Build): It runs build 164530; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set, which Classic publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Classic show up in Rust Analytics lists and filters?

On Rust Analytics, Classic matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What steps do I take to join Classic?

The console route: start Rust, press F1, enter client.connect 131.241.227.208:29015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp500
Max players It holds 500 slots.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs164530
Build It runs build 164530.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.