Local Dev Server (No-EAC)
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,818 top 72%
- Rank · 7d ago
- #10,585 ▼6233 places down
- Last wipe
- 18d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 26 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 128 on average | 70/300 | ▲+30+75.0% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average | 90/225 | ▲+31+51.7% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average | 89/100 | ▼−1−1.6% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average | 16/1000 | ▼−10−38.7% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 10/1000 | ▲+2+33.3% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average | 33/700 | ▼−3−9.4% |
Quick answers
from the figures on this pageMap and Rules
How is Local Dev Server (No-EAC) configured in terms of rules and settings?
No gather rate appears in the name of Local Dev Server (No-EAC). The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. VAC, Valve's anti-cheat, is disabled.
Which map is played on Local Dev Server (No-EAC)?
Local Dev Server (No-EAC) uses a procedural map, which the game generates.
Player Count
Where does Local Dev Server (No-EAC) sit in the rankings?
In the top 72% of all ranked servers, Local Dev Server (No-EAC) is #16,818 on player hours over the last seven days.
How many players does Local Dev Server (No-EAC) have?
Right now, Local Dev Server (No-EAC) is offline; the last sighting was 17 days 22 hours ago.
Wipe Schedule
How often does Local Dev Server (No-EAC) wipe?
There are too few wipes on record for Local Dev Server (No-EAC) to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 18 days 2 hours ago the current world was created.
Server Details
Where can Local Dev Server (No-EAC) be found?
No region is published by Local Dev Server (No-EAC). The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 134.195.101.194:28015 is its address.
What Rust version is Local Dev Server (No-EAC) running?
The build is Rust network protocol 2633 and build 165217 on Windows, running on Local Dev Server (No-EAC). The protocol has to match for you to join, and Steam applies that update.
How reliable is Local Dev Server (No-EAC) and is it currently online?
Local Dev Server (No-EAC) is down. The last time we saw it was 17 days 22 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 26 September 2026.
Tags & Filters
How should you interpret the tags on Local Dev Server (No-EAC)?
These tags are published by Local Dev Server (No-EAC) and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Slot count: 50; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): Build 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded listing applies: plugins or settings change play. Also in the tags and at the top of this page: current players, queue and world creation time.
Local Dev Server (No-EAC) appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include Local Dev Server (No-EAC): Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Joining the Server
What is the process to join Local Dev Server (No-EAC)?
Type client.connect 134.195.101.194:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust
mp50
ts8
v2633
cs165217
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.