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RUST ANALYTICS
LIVE46,392PLY11,520SRV
QUOTE 135.125.243.29:30002 Online checked 12m ago

[DEV] Test Server

moddedoxide
Players · last
0/ 40
+024h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 40
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#11,883
top 54%
Rank · 7d ago
#7,974
3909 places down
Last wipe
13d ago
no schedule published
Next wipe
21d 18h
Thu 5 Nov, 19:00 UTC FW
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
2
player hours, last seven days
Map
–
Procedural Map
First seen
29 Sep 2026
no hostname published

Players

AveragePeak
0123401:0010:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep3 Oct6 Oct8 Oct11 Oct14 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 21d 18h

The force wipe · high confidence

wipe-day peak
1
players, last three wipes

Coming wipes

  1. 21d 18hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:59 UTC FW13d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 129 on average25/300+11+81.5%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average25/225+4+19.6%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average88/100−3−3.5%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 88 on average6/1000−3−35.7%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average6/1000+5+380.0%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average12/700+1+9.1%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on [DEV] Test Server?

The name of [DEV] Test Server carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is disabled.

Which map is played on [DEV] Test Server?

[DEV] Test Server uses a procedural map, which the game generates.

Activity

Where does [DEV] Test Server sit in the rankings?

For the last seven days, [DEV] Test Server holds rank #11,883 on player hours, in the top 54% of all ranked servers.

How many players does [DEV] Test Server have?

0 of 40 slots on [DEV] Test Server are filled right now. The seven-day average is 0 players, with a peak of 1.

Wipe Frequency

What can you expect on wipe day for [DEV] Test Server?

An average of 1 players marked the busiest point of its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.

When does [DEV] Test Server schedule its wipes?

A single monthly wipe is what [DEV] Test Server runs: the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes at that time. Its world now is 13 days 5 hours old.

Server Overview

Where can [DEV] Test Server be found?

There is no region published for [DEV] Test Server. Rust Analytics reports the location a server claims, not the machine's actual location. 135.125.243.29:30002 is its address.

[DEV] Test Server is on which Rust version?

The version in use at [DEV] Test Server: Rust network protocol 2634 and build 167231, on Linux. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of [DEV] Test Server?

Online at this moment: [DEV] Test Server. 7 full days have passed with 86% uptime, 144 of 168 hours. 29 September 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on [DEV] Test Server?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): It holds 40 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167231 (Build): Build 167231; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded listing applies: plugins or settings change play, which [DEV] Test Server publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does [DEV] Test Server show up in Rust Analytics lists and filters?

On Rust Analytics, [DEV] Test Server matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What is the process to join [DEV] Test Server?

The console route: start Rust, press F1, enter client.connect 135.125.243.29:30002. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp40
Max players It holds 40 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167231
Build Build 167231.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.