[DEV] Test Server
Key statistics
the figures behind the quote- Players now
- 0/ 40 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #11,883 top 54%
- Rank · 7d ago
- #7,974 ▼3909 places down
- Last wipe
- 13d ago no schedule published
- Next wipe
- 21d 18h Thu 5 Nov, 19:00 UTC FW
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 2 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 29 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes only- wipe-day peak
- 1 players, last three wipes
Coming wipes
- 21d 18hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:59 UTC FW13d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 129 on average | 25/300 | ▲+11+81.5% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average | 25/225 | ▲+4+19.6% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average | 88/100 | ▼−3−3.5% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 88 on average | 6/1000 | ▼−3−35.7% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 6/1000 | ▲+5+380.0% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average | 12/700 | ▲+1+9.1% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on [DEV] Test Server?
The name of [DEV] Test Server carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is disabled.
Which map is played on [DEV] Test Server?
[DEV] Test Server uses a procedural map, which the game generates.
Activity
Where does [DEV] Test Server sit in the rankings?
For the last seven days, [DEV] Test Server holds rank #11,883 on player hours, in the top 54% of all ranked servers.
How many players does [DEV] Test Server have?
0 of 40 slots on [DEV] Test Server are filled right now. The seven-day average is 0 players, with a peak of 1.
Wipe Frequency
What can you expect on wipe day for [DEV] Test Server?
An average of 1 players marked the busiest point of its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.
When does [DEV] Test Server schedule its wipes?
A single monthly wipe is what [DEV] Test Server runs: the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes at that time. Its world now is 13 days 5 hours old.
Server Overview
Where can [DEV] Test Server be found?
There is no region published for [DEV] Test Server. Rust Analytics reports the location a server claims, not the machine's actual location. 135.125.243.29:30002 is its address.
[DEV] Test Server is on which Rust version?
The version in use at [DEV] Test Server: Rust network protocol 2634 and build 167231, on Linux. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of [DEV] Test Server?
Online at this moment: [DEV] Test Server. 7 full days have passed with 86% uptime, 144 of 168 hours. 29 September 2026 is when Rust Analytics first saw it.
Tags & Filters
How should you interpret the tags on [DEV] Test Server?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): It holds 40 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167231 (Build): Build 167231; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded listing applies: plugins or settings change play, which [DEV] Test Server publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does [DEV] Test Server show up in Rust Analytics lists and filters?
On Rust Analytics, [DEV] Test Server matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connection
What is the process to join [DEV] Test Server?
The console route: start Rust, press F1, enter client.connect 135.125.243.29:30002. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z
Game
gmrust
mp40
ts8
v2634
cs167231
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.