Local Staging Test Server
Key statistics
the figures behind the quote- Players now
- 0/ 5 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,961 top 71%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 14d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Custom Map
- First seen
- 8 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average | 172/200 | ▲+6+3.5% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 357 on average | 89/200 | ▼−10−9.7% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 339 on average | 380/425 | ▲+89+30.4% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 335 on average | 87/200 | ▼−4−4.9% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 18/250 | ▼−8−30.3% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 95/125 | ▲+22+31.0% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on Local Staging Test Server?
No gather rate appears in the name of Local Staging Test Server. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.
Player Count
What position does Local Staging Test Server hold in the server rankings?
In the top 71% of all ranked servers, Local Staging Test Server is #15,961 on player hours over the last seven days.
How many players does Local Staging Test Server have?
Right now, Local Staging Test Server is offline; the last sighting was 5 days 12 hours ago. Average players over the last seven days: 0.
Wipe Schedule
On what cycle does Local Staging Test Server wipe?
The record holds too few of Local Staging Test Server's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 14 days 7 hours.
Server Details
Where can Local Staging Test Server be found?
For Local Staging Test Server, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 135.136.58.207:28015.
Local Staging Test Server runs which version of Rust?
The version in use at Local Staging Test Server: Rust network protocol 2634 and build 167312, on Windows. The protocol has to match for you to join, and Steam applies that update.
How reliable is Local Staging Test Server and is it currently online?
Offline at this moment: Local Staging Test Server. Last seen 5 days 12 hours ago. 0% is its uptime for the last 5 full days, 0 of 120 hours. 8 October 2026 is when Rust Analytics first saw it.
Tags & Filters
How should you interpret the tags on Local Staging Test Server?
Published by Local Staging Test Server for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): It holds 5 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167312 (Build): It runs build 167312; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature Local Staging Test Server?
The following Rust Analytics lists feature Local Staging Test Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connection
How can I connect to Local Staging Test Server?
The console route: start Rust, press F1, enter client.connect 135.136.58.207:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp5,ptrak,$r?,v2634,gmrust,cs167312,ts8
Game
gmrust
mp5
ts8
v2634
cs167312
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.