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RUST ANALYTICS
LIVE36,275PLY11,496SRV
QUOTE 135.136.58.207:28015 Offline checked 5d ago

Local Staging Test Server

Players · last
0/ 5
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 5
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,961
top 71%
Rank · 7d ago
–
not ranked a week ago
Last wipe
14d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Custom Map
First seen
8 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct10 Oct12 Oct13 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average172/200+6+3.5%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 357 on average89/200−10−9.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 339 on average380/425+89+30.4%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 335 on average87/200−4−4.9%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average18/250−8−30.3%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average95/125+22+31.0%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Local Staging Test Server?

No gather rate appears in the name of Local Staging Test Server. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.

Player Count

What position does Local Staging Test Server hold in the server rankings?

In the top 71% of all ranked servers, Local Staging Test Server is #15,961 on player hours over the last seven days.

How many players does Local Staging Test Server have?

Right now, Local Staging Test Server is offline; the last sighting was 5 days 12 hours ago. Average players over the last seven days: 0.

Wipe Schedule

On what cycle does Local Staging Test Server wipe?

The record holds too few of Local Staging Test Server's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 14 days 7 hours.

Server Details

Where can Local Staging Test Server be found?

For Local Staging Test Server, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 135.136.58.207:28015.

Local Staging Test Server runs which version of Rust?

The version in use at Local Staging Test Server: Rust network protocol 2634 and build 167312, on Windows. The protocol has to match for you to join, and Steam applies that update.

How reliable is Local Staging Test Server and is it currently online?

Offline at this moment: Local Staging Test Server. Last seen 5 days 12 hours ago. 0% is its uptime for the last 5 full days, 0 of 120 hours. 8 October 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on Local Staging Test Server?

Published by Local Staging Test Server for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): It holds 5 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167312 (Build): It runs build 167312; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature Local Staging Test Server?

The following Rust Analytics lists feature Local Staging Test Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

How can I connect to Local Staging Test Server?

The console route: start Rust, press F1, enter client.connect 135.136.58.207:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167312,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp5
Max players It holds 5 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167312
Build It runs build 167312.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.